phaser/src/physics/matter-js
2019-03-24 23:07:27 +00:00
..
components Lots more jsdoc tweaks and improvements 2019-02-12 15:01:54 +00:00
events Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
lib Fixed Matter require call freaking out webpack 2018-08-22 15:54:00 +01:00
poly-decomp The poly-decomp library, as used by Matter.js, has been updated to 0.3.0. 2018-09-26 11:08:55 +01:00
typedefs Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
CustomMain.js Happy New Year 2019-01-15 16:20:22 +00:00
Factory.js Happy New Year 2019-01-15 16:20:22 +00:00
index.js Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
MatterGameObject.js Happy New Year 2019-01-15 16:20:22 +00:00
MatterImage.js The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
MatterPhysics.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
MatterSprite.js The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
MatterTileBody.js Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
PhysicsEditorParser.js Fixed namespace 2018-06-12 16:52:57 +01:00
PointerConstraint.js Removed un-used package 2019-02-10 17:33:51 +00:00
World.js When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it. 2019-02-09 16:27:20 +00:00