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bitmaptext
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The GetBitmapTextSize and BitmapText.getTextBounds functions have a new boolean parameter includeChars . When set to true it will include a characters array in the returned bounds object that contains the scaled position coordinates of each character in the BitmapText, which you could use for tasks such as determining which character of the object was clicked.
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2020-07-30 15:14:25 +01:00 |
blitter
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Uses setGameObject to support Light2D
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2020-07-16 15:15:33 +01:00 |
components
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Made sure array was cleared on destroy #5159
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2020-07-13 12:51:36 +01:00 |
container
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Fixed lint errors with PR #5193
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2020-07-13 12:55:49 +01:00 |
domelement
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Updated docs. Fix #5128
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2020-07-13 13:36:24 +01:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
extern
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
graphics
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The Graphics Game Objects now support rendering in Light2d. You can even use normal map textures for the texture fills.
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2020-07-16 15:10:45 +01:00 |
group
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Merge pull request #5166 from samme/feature/group-setActive-setName
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2020-07-13 12:34:03 +01:00 |
image
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
lights
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LightsManager.cull now takes the viewport height from the renderer instead of the game config
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2020-07-16 17:42:58 +01:00 |
mesh
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Mesh and Quad Game Objects now support rendering with normal maps.
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2020-07-16 15:25:06 +01:00 |
particles
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Particle Emitter Game Objects now support rendering in Light2d.
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2020-07-16 15:32:06 +01:00 |
pathfollower
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
quad
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
rendertexture
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Update RenderTexture.js
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2020-07-23 17:01:37 +01:00 |
rope
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Update RopeWebGLRenderer.js
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2020-07-17 17:07:34 +01:00 |
shader
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
shape
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All Shape Game Objects (Rectangle, IsoBox, Star, Polygon, etc) now support rendering in Light2d.
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2020-07-16 15:51:07 +01:00 |
sprite
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
text
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Update TextWebGLRenderer.js
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2020-07-16 16:59:59 +01:00 |
tilesprite
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The TileSprite Game Objects now support rendering with normal maps.
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2020-07-16 16:59:53 +01:00 |
typedefs
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
video
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Fixed Video return type. Fix #5003
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2020-02-13 12:13:13 +00:00 |
zone
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
DisplayList.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
GameObject.js
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Correct types for GameObject#body?
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2020-05-02 16:16:16 -07:00 |
GameObjectCreator.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
GameObjectFactory.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
index.js
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Added new Rope Game Object
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2020-01-17 17:38:06 +00:00 |
UpdateList.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |