mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
66 lines
1.6 KiB
TypeScript
66 lines
1.6 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
|
|
function init() {
|
|
|
|
myGame.world.setSize(1920, 1920);
|
|
|
|
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
|
|
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
|
|
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
|
|
|
|
myGame.loader.load();
|
|
|
|
}
|
|
|
|
var car: Phaser.Sprite;
|
|
var melons: Phaser.Group;
|
|
|
|
function create() {
|
|
|
|
myGame.createSprite(0, 0, 'grid');
|
|
|
|
melons = myGame.createGroup();
|
|
|
|
for (var i = 0; i < 100; i++)
|
|
{
|
|
var tempSprite = myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon');
|
|
tempSprite.scrollFactor.setTo(1.2, 1.2);
|
|
melons.add(tempSprite);
|
|
}
|
|
|
|
car = myGame.createSprite(400, 300, 'car');
|
|
|
|
myGame.camera.follow(car);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
car.velocity.x = 0;
|
|
car.velocity.y = 0;
|
|
car.angularVelocity = 0;
|
|
car.angularAcceleration = 0;
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
car.angularVelocity = -200;
|
|
}
|
|
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
car.angularVelocity = 200;
|
|
}
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300);
|
|
|
|
car.velocity.copyFrom(motion);
|
|
}
|
|
|
|
}
|
|
|
|
})();
|