phaser/Tests/groups/basic group.ts

66 lines
1.6 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(1920, 1920);
myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
var car: Phaser.Sprite;
var melons: Phaser.Group;
function create() {
myGame.createSprite(0, 0, 'grid');
melons = myGame.createGroup();
for (var i = 0; i < 100; i++)
{
var tempSprite = myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon');
tempSprite.scrollFactor.setTo(1.2, 1.2);
melons.add(tempSprite);
}
car = myGame.createSprite(400, 300, 'car');
myGame.camera.follow(car);
}
function update() {
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}
}
})();