/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(1920, 1920); myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } var car: Phaser.Sprite; var melons: Phaser.Group; function create() { myGame.createSprite(0, 0, 'grid'); melons = myGame.createGroup(); for (var i = 0; i < 100; i++) { var tempSprite = myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon'); tempSprite.scrollFactor.setTo(1.2, 1.2); melons.add(tempSprite); } car = myGame.createSprite(400, 300, 'car'); myGame.camera.follow(car); } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300); car.velocity.copyFrom(motion); } } })();