phaser/Tests/input/world drag.ts

73 lines
1.6 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.world.setSize(1920, 1200, true);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('melon', 'assets/sprites/melon.png');
game.load.start();
}
var test: Phaser.Sprite;
function create() {
game.add.sprite(0, 0, 'backdrop');
for (var i = 0; i < 1; i++)
{
//var sprite: Phaser.Sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
//sprite.input.start(i, false, true);
//sprite.input.enableDrag();
test = game.add.sprite(700, 200, 'melon');
test.input.start(i, false, true);
test.input.enableDrag();
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
game.camera.renderDebugInfo(32, 32);
test.body.renderDebugInfo(300, 32);
Phaser.DebugUtils.renderSpriteInfo(test, 32, 200);
game.input.renderDebugInfo(300, 200);
}
})();