/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { game.world.setSize(1920, 1200, true); game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('melon', 'assets/sprites/melon.png'); game.load.start(); } var test: Phaser.Sprite; function create() { game.add.sprite(0, 0, 'backdrop'); for (var i = 0; i < 1; i++) { //var sprite: Phaser.Sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'melon'); //sprite.input.start(i, false, true); //sprite.input.enableDrag(); test = game.add.sprite(700, 200, 'melon'); test.input.start(i, false, true); test.input.enableDrag(); } } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } function render() { game.camera.renderDebugInfo(32, 32); test.body.renderDebugInfo(300, 32); Phaser.DebugUtils.renderSpriteInfo(test, 32, 200); game.input.renderDebugInfo(300, 200); } })();