mirror of
https://github.com/photonstorm/phaser
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34 lines
943 B
JavaScript
34 lines
943 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
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var friendAndFoe;
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var enemies;
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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}
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function create() {
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// Here we create 2 new groups
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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for (var i = 0; i < 16; i++)
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{
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// This creates a new Phaser.Sprite instance within the group
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// It will be randomly placed within the world and use the 'baddie' image to display
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enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'baddie');
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}
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// You can also add existing sprites to a group.
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// Here we'll create a local sprite called 'ufo'
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var ufo = game.add.sprite(200, 240, 'ufo');
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// And then add it to the group
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friendAndFoe.add(ufo);
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}
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