phaser/examples
photonstorm 3c631768f2 Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
Added SAT.js to TypeScript definition. Now compiles properly.
Added missing Line.js to the Grunt file.
Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep)
Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64).
Fixed easing tween example case. Issue #379 (thanks wesleywerner)
Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
2014-02-12 15:09:44 +00:00
..
_site Version number updates. 2014-02-05 16:59:54 +00:00
animation Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
assets Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
audio Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
basics Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
buttons Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
camera Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
collision Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
debug Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
display Adjusted delta timer cap and fixed some typos and more examples. 2014-01-27 17:08:20 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
geometry Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
groups Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
input Updating copyright year and README. 2014-02-05 16:54:59 +00:00
loader All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example. 2014-01-14 11:58:00 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
physics Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
sprites Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites Updating copyright year and README. 2014-02-05 16:54:59 +00:00
tilemaps Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
time Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tweens Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee) 2014-02-12 15:09:44 +00:00
wip Explicitly paused Timer continues if you un-focus and focus the browser window. 2014-02-05 22:35:35 +00:00
world Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
debug.php Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
index.html Version number updates. 2014-02-05 16:59:54 +00:00
sideview.html Allow fullscreen to work from iframe 2014-01-20 20:58:36 +00:00