phaser/src/core
Richard Davey 1d2d707b32 Merge pull request #2168 from nlotz/dev
fix typos in API docs
2016-02-01 19:01:58 +02:00
..
Camera.js Camera.setBoundsToWorld only adjusts the bounds if it exists (thanks @prudolfs #2099) 2015-09-20 21:07:28 +01:00
Create.js Fixed jshint errors. 2015-10-12 12:23:48 +01:00
Filter.js Updated Filter docs (#2223) 2015-11-20 17:01:05 +00:00
FlexGrid.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
FlexLayer.js Copyright date change. 2015-02-25 03:36:23 +00:00
Game.js Removed the FrameDebugger and moved to its own branch. 2015-10-12 11:10:37 +01:00
Group.js Typo fix. 2015-10-19 23:18:23 +01:00
Plugin.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
PluginManager.js Change splice.call(arguments, ..) to use slice 2015-08-26 23:50:16 -07:00
ScaleManager.js Update documentation in ScaleManager.js 2016-01-11 09:02:07 -07:00
Signal.js doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
SignalBinding.js All Signals now have the ability to carry extra custom arguments with them, which are passed on to the callback you define after any internal arguments. For example a Phaser.Key has an onDown signal. When dispatched onDown sends a reference to the Key as the first and only argument. But you can now set the callback like this: fireKey.onDown.add(shoot, this, 0, 'lazer', 64). So when the onDown signal is dispatched internally the callback (shoot in this case) will receive 3 arguments: the Key reference that is raised internally and the string 'lazer' and value 64, which were the custom arguments provided when setting-up the callback. 2015-07-09 21:15:00 +01:00
Stage.js Sorted out setting the Stage backgroundColor. Much more concise now. 2015-09-15 13:34:07 +01:00
State.js fixed grammar on update() comment 2016-01-08 20:29:58 +11:00
StateManager.js Merge pull request #2168 from nlotz/dev 2016-02-01 19:01:58 +02:00
World.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00