phaser/src/physics/arcade
Richard Davey 4d555958de Added setDirectControl to allow a body to calculate velocity from position changes
Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
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components Added setDirectControl to allow a body to calculate velocity from position changes 2023-10-26 23:03:08 +01:00
events Updated copyright year 2023-01-02 17:36:27 +00:00
tilemap Updated copyright year 2023-01-02 17:36:27 +00:00
typedefs Create ArcadeCollider.js 2023-10-04 16:23:17 +01:00
ArcadeImage.js Added Collision component 2023-10-04 16:26:11 +01:00
ArcadePhysics.js Added collision category marker and nextCategory method 2023-10-04 16:27:37 +01:00
ArcadeSprite.js Added Collision component 2023-10-04 16:26:11 +01:00
Body.js Added setDirectControl to allow a body to calculate velocity from position changes 2023-10-26 23:03:08 +01:00
Collider.js Updated copyright year 2023-01-02 17:36:27 +00:00
const.js Updated copyright year 2023-01-02 17:36:27 +00:00
Factory.js Updated copyright year 2023-01-02 17:36:27 +00:00
GetCollidesWith.js Updated GetCollidesWith 2023-10-04 21:31:54 +01:00
GetOverlapX.js Updated copyright year 2023-01-02 17:36:27 +00:00
GetOverlapY.js Updated copyright year 2023-01-02 17:36:27 +00:00
index.js Updated GetCollidesWith 2023-10-04 21:31:54 +01:00
PhysicsGroup.js Make Collision Component capable of working with Groups and Tilemap Layers 2023-10-04 17:09:37 +01:00
ProcessX.js Typo fix 2023-10-04 11:57:24 +01:00
ProcessY.js Updated copyright year 2023-01-02 17:36:27 +00:00
SeparateX.js Updated copyright year 2023-01-02 17:36:27 +00:00
SeparateY.js Updated copyright year 2023-01-02 17:36:27 +00:00
SetCollisionObject.js Update SetCollisionObject.js 2023-10-04 16:28:29 +01:00
StaticBody.js Add Collision Component and properties 2023-10-04 21:30:27 +01:00
StaticPhysicsGroup.js Make Collision Component capable of working with Groups and Tilemap Layers 2023-10-04 17:09:37 +01:00
World.js Added canCollide method and used it in all collision checks 2023-10-04 16:29:07 +01:00