phaser/Tests/sprites/scale sprite 2.js
2013-05-29 02:58:56 +01:00

20 lines
774 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
}
var bigBunny;
function create() {
// Here we'll assign the new sprite to the local bigBunny variable
bigBunny = game.add.sprite(0, 0, 'bunny');
// And now let's scale the sprite by two
// You can do either:
// smallBunny.scale.x = 2;
// smallBunny.scale.y = 2;
// Or you can set them both at the same time using setTo:
bigBunny.scale.setTo(2, 2);
}
})();