mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
95 lines
1.7 KiB
JavaScript
95 lines
1.7 KiB
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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}
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var sprite1;
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var sprite2;
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var cursors;
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function create() {
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game.world.setBounds(0, 0, 1920, 1200);
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game.add.sprite(0, 0, 'backdrop');
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game.stage.backgroundColor = '#2d2d2d';
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// This will check Sprite vs. Sprite collision
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sprite1 = game.add.sprite(50, 250, 'atari');
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sprite1.name = 'atari';
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sprite1.body.immovable = true;
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sprite2 = game.add.sprite(32, 32, 'mushroom');
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sprite2.name = 'mushroom';
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sprite2.body.setCircle(32);
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game.camera.follow(sprite1);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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game.physics.collide(sprite1, sprite2);
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if (cursors.left.isDown)
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{
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sprite1.body.x -= 4;
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}
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else if (cursors.right.isDown)
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{
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sprite1.body.x += 4;
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}
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if (cursors.up.isDown)
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{
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sprite1.body.y -= 4;
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}
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else if (cursors.down.isDown)
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{
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sprite1.body.y += 4;
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}
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/*
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sprite1.x = game.input.x;
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if (game.input.y > 300)
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{
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sprite1.y = game.input.y;
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}
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else
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{
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sprite1.y = 300;
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}
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if (sprite2.y > 600)
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{
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sprite2.body.x = 0;
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sprite2.body.y = 0;
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}
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*/
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sprite2.body.velocity.x = 50;
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sprite2.body.velocity.y = 100;
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}
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function render() {
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game.debug.renderPhysicsBody(sprite1.body);
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game.debug.renderPhysicsBody(sprite2.body);
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}
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