mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
3c164b466c
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y. * Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
33 lines
548 B
JavaScript
33 lines
548 B
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('atari', 'assets/sprites/atari130xe.png');
|
|
|
|
}
|
|
|
|
var sprite1;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#2d2d2d';
|
|
|
|
sprite1 = game.add.sprite(350, 300, 'atari');
|
|
sprite1.name = 'atari';
|
|
sprite1.anchor.setTo(0.5, -2);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
sprite1.angle += 1;
|
|
|
|
}
|
|
|
|
|
|
function render() {
|
|
|
|
game.debug.renderSpriteCorners(sprite1);
|
|
|
|
}
|
|
|