phaser/examples/wip/land.js

107 lines
2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', 40, 60);
}
var sprite;
var sprite2;
var land;
var cursors;
function create() {
game.stage.backgroundColor = '#124184';
game.physics.gravity.y = 100;
sprite = game.add.sprite(200, 300, 'gameboy', 0);
sprite.name = 'red';
sprite.body.collideWorldBounds = true;
// sprite.body.bounce.setTo(0.9, 0.9);
// sprite2 = game.add.sprite(500, 200, 'gameboy', 2);
// sprite2.name = 'green';
// sprite2.body.collideWorldBounds = true;
// sprite2.body.bounce.setTo(0.9, 0.9);
land = game.add.sprite(10, 490);
land.name = 'land';
land.body.immovable = true;
land.body.allowGravity = false;
land.body.setSize(780, 100, 0, 0);
land.body.polygons = new SAT.Polygon(new SAT.Vector(10, 490), [
new SAT.Vector(0,50),
new SAT.Vector(300,0),
new SAT.Vector(780,50),
new SAT.Vector(780,100),
new SAT.Vector(0,100),
]);
console.log(land);
// sprite.body.velocity.x = 150;
cursors = game.input.keyboard.createCursorKeys();
// game.input.onDown.add(launch, this);
}
function launch() {
sprite.body.velocity.x = 100;
sprite.body.velocity.y = -300;
sprite2.body.velocity.x = 200;
sprite2.body.velocity.y = -200;
}
function update() {
game.physics.collide(sprite, land);
sprite.body.velocity.x = 0;
// sprite.body.velocity.y = 0;
if (cursors.left.isDown)
{
sprite.body.velocity.x = -100;
}
else if (cursors.right.isDown)
{
sprite.body.velocity.x = 100;
}
if (cursors.up.isDown)
{
sprite.body.velocity.y = -200;
}
}
function render() {
game.debug.renderPolygon(land.body.polygons);
if (sprite)
{
game.debug.renderBodyInfo(sprite, 16, 24);
}
if (sprite)
{
game.debug.renderPolygon(sprite.body.polygons);
}
if (sprite2)
{
game.debug.renderPolygon(sprite2.body.polygons);
}
// game.debug.renderRectangle(land.body);
}