mirror of
https://github.com/photonstorm/phaser
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e7b1d086e7
\o/ ~ "Someone, save me!"
27 lines
981 B
JavaScript
27 lines
981 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var GameObjectCreator = require('../GameObjectCreator');
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var Group = require('./Group');
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/**
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* Creates a new Group Game Object and returns it.
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*
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* Note: This method will only be available if the Group Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#group
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Group.Types.GroupConfig|Phaser.GameObjects.Group.Types.GroupCreateConfig} config - The configuration object this Game Object will use to create itself.
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*
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* @return {Phaser.GameObjects.Group} The Game Object that was created.
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*/
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GameObjectCreator.register('group', function (config)
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{
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return new Group(this.scene, null, config);
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});
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// When registering a factory function 'this' refers to the GameObjectCreator context.
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