mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
52 lines
1.6 KiB
JavaScript
52 lines
1.6 KiB
JavaScript
var BasicGame = {};
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BasicGame.Boot = function (game) {
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};
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BasicGame.Boot.prototype = {
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init: function () {
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// Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1
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this.input.maxPointers = 1;
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// Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here:
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this.stage.disableVisibilityChange = true;
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if (this.game.device.desktop)
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{
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// If you have any desktop specific settings, they can go in here
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this.scale.pageAlignHorizontally = true;
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}
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else
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{
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// Same goes for mobile settings.
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// In this case we're saying "scale the game, no lower than 480x260 and no higher than 1024x768"
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this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
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this.scale.setMinMax(480, 260, 1024, 768);
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this.scale.forceLandscape = true;
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this.scale.pageAlignHorizontally = true;
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this.scale.setScreenSize(true);
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this.scale.refresh();
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}
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},
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preload: function () {
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// Here we load the assets required for our preloader (in this case a background and a loading bar)
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this.load.image('preloaderBackground', 'images/preloader_background.jpg');
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this.load.image('preloaderBar', 'images/preloadr_bar.png');
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},
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create: function () {
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// By this point the preloader assets have loaded to the cache, we've set the game settings
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// So now let's start the real preloader going
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this.state.start('Preloader');
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}
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};
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