This website requires JavaScript.
Explore
Help
Sign In
Mirrors
/
phaser
Watch
2
Star
0
Fork
You've already forked phaser
0
mirror of
https://github.com/photonstorm/phaser
synced
2024-11-16 17:58:23 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
1a357e18c8
phaser
/
resources
/
Project Templates
/
Basic
History
photonstorm
60acef2f97
If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
2014-09-11 20:56:01 +01:00
..
Boot.js
ScaleManager.setMinMax(minWidth, minHeight, maxWidth, maxHeight) is a handy function to allow you to set all the min/max dimensions in one call.
2014-09-01 03:07:17 +01:00
Game.js
If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
2014-09-11 20:56:01 +01:00
index.html
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
MainMenu.js
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
2014-02-25 14:46:48 +00:00
Preloader.js
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
2014-02-25 14:46:48 +00:00