mirror of
https://github.com/photonstorm/phaser
synced 2024-12-26 13:03:36 +00:00
180 lines
4.9 KiB
JavaScript
180 lines
4.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../utils/Class');
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var CustomMap = require('../structs/Map');
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var EventEmitter = require('eventemitter3');
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var Events = require('./events');
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/**
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* @classdesc
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* The BaseCache is a base Cache class that can be used for storing references to any kind of data.
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*
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* Data can be added, retrieved and removed based on the given keys.
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*
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* Keys are string-based.
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*
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* @class BaseCache
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* @memberof Phaser.Cache
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* @constructor
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* @since 3.0.0
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*/
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var BaseCache = new Class({
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initialize:
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function BaseCache ()
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{
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/**
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* The Map in which the cache objects are stored.
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*
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* You can query the Map directly or use the BaseCache methods.
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*
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* @name Phaser.Cache.BaseCache#entries
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* @type {Phaser.Structs.Map.<String, *>}
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* @since 3.0.0
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*/
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this.entries = new CustomMap();
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/**
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* An instance of EventEmitter used by the cache to emit related events.
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*
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* @name Phaser.Cache.BaseCache#events
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* @type {Phaser.Events.EventEmitter}
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* @since 3.0.0
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*/
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this.events = new EventEmitter();
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},
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/**
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* Adds an item to this cache. The item is referenced by a unique string, which you are responsible
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* for setting and keeping track of. The item can only be retrieved by using this string.
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*
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* @method Phaser.Cache.BaseCache#add
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* @fires Phaser.Cache.Events#ADD
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* @since 3.0.0
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*
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* @param {string} key - The unique key by which the data added to the cache will be referenced.
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* @param {*} data - The data to be stored in the cache.
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*
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* @return {this} This BaseCache object.
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*/
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add: function (key, data)
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{
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this.entries.set(key, data);
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this.events.emit(Events.ADD, this, key, data);
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return this;
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},
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/**
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* Checks if this cache contains an item matching the given key.
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* This performs the same action as `BaseCache.exists`.
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*
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* @method Phaser.Cache.BaseCache#has
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* @since 3.0.0
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*
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* @param {string} key - The unique key of the item to be checked in this cache.
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*
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* @return {boolean} Returns `true` if the cache contains an item matching the given key, otherwise `false`.
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*/
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has: function (key)
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{
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return this.entries.has(key);
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},
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/**
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* Checks if this cache contains an item matching the given key.
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* This performs the same action as `BaseCache.has` and is called directly by the Loader.
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*
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* @method Phaser.Cache.BaseCache#exists
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* @since 3.7.0
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*
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* @param {string} key - The unique key of the item to be checked in this cache.
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*
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* @return {boolean} Returns `true` if the cache contains an item matching the given key, otherwise `false`.
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*/
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exists: function (key)
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{
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return this.entries.has(key);
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},
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/**
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* Gets an item from this cache based on the given key.
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*
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* @method Phaser.Cache.BaseCache#get
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* @since 3.0.0
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*
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* @param {string} key - The unique key of the item to be retrieved from this cache.
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*
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* @return {*} The item in the cache, or `null` if no item matching the given key was found.
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*/
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get: function (key)
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{
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return this.entries.get(key);
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},
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/**
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* Removes and item from this cache based on the given key.
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*
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* If an entry matching the key is found it is removed from the cache and a `remove` event emitted.
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* No additional checks are done on the item removed. If other systems or parts of your game code
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* are relying on this item, it is up to you to sever those relationships prior to removing the item.
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*
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* @method Phaser.Cache.BaseCache#remove
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* @fires Phaser.Cache.Events#REMOVE
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* @since 3.0.0
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*
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* @param {string} key - The unique key of the item to remove from the cache.
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*
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* @return {this} This BaseCache object.
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*/
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remove: function (key)
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{
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var entry = this.get(key);
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if (entry)
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{
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this.entries.delete(key);
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this.events.emit(Events.REMOVE, this, key, entry.data);
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}
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return this;
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},
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/**
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* Returns all keys in use in this cache.
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*
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* @method Phaser.Cache.BaseCache#getKeys
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* @since 3.17.0
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*
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* @return {string[]} Array containing all the keys.
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*/
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getKeys: function ()
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{
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return this.entries.keys();
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},
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/**
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* Destroys this cache and all items within it.
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*
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* @method Phaser.Cache.BaseCache#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.entries.clear();
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this.events.removeAllListeners();
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this.entries = null;
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this.events = null;
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}
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});
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module.exports = BaseCache;
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