phaser/src
2016-07-21 21:51:14 -04:00
..
animation * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
core ScaleManager.hasPhaserSetFullScreen is a new boolean that identifies if the browser is in full screen mode or not, and if Phaser was the one that requested it. As it's possible to enter full screen mode outside of Phaser, and it then gets confused about what bounding parent to use. 2016-07-21 02:11:16 +01:00
gameobjects Docs fix #2624 2016-07-17 11:26:09 +01:00
geom Merge pull request #2649 from boniatillo-com/boniatillo-com-patch-jsdoc-intersectsRectangle 2016-07-20 12:10:47 +01:00
input The InputHandler.flagged property has been removed. It was never used internally, or exposed via the API, so was just overhead. 2016-07-11 14:17:41 +01:00
loader The Loader.headers object has a new property requestedWith. By default this is set to false, but it can be used to set the X-Requested-With header to XMLHttpRequest (or any other value you need). To enable this do this.load.headers.requestedWith = 'XMLHttpRequest' before adding anything to the Loader #2398 2016-07-20 12:45:11 +01:00
math Docs updates. 2016-07-08 12:04:28 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Fix 'TypeError: target.center is undefined' 2016-07-20 18:34:02 -04:00
pixi Merge branch 'dev' into multitexture-gl 2016-07-21 21:51:14 -04:00
plugins Weapon.autofire wouldn't fire after the first bullet, or until fire was called, neither of which are requirements. If you now set this boolean the Weapon will fire continuously until you toggle it back to false (thanks @alverLopez #2647) 2016-07-20 11:52:48 +01:00
sound Docs fixes #2629 2016-07-17 11:23:41 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
tilemap Loads of refactoring. Removed the internal layer creation, added in first/last gid detection, sorted out multiple identical layer creation. 2016-07-22 02:39:35 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Masses of changes to get tilemap layer display dimensions filtering down to linked child layers. Also allowed offset to work correctly, and fixed the display sizes with offset bounds. Exposed offset as layer.x/y. Need to duplicate in canvas variation. 2016-07-21 16:56:17 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00