.. |
boot
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New Input Manager and Keyboard handler in and working.
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2017-02-21 01:04:37 +00:00 |
cache
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Game Cache added and tests written and working.
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2017-01-30 16:56:04 +00:00 |
camera
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camera follow
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2017-03-13 15:17:14 -03:00 |
canvas
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New canvas GetContext function.
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2017-02-07 18:44:35 +00:00 |
components
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Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
device
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
dom
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New Graphics.Color functions (in preparation for doing State background color management)
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2017-02-09 14:48:25 +00:00 |
events
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Finished off Key Combo support. All config options now working correctly.
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2017-02-21 23:01:05 +00:00 |
gameobjects
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transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
geom
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Tidying up.
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2017-02-13 11:52:01 +00:00 |
graphics
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Export correct color values.
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2017-03-08 22:50:00 +00:00 |
input
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Fixed issue with component private vars being shared.
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2017-02-24 01:45:24 +00:00 |
loader
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
math
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Added Simplex Noise functions.
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2017-02-10 01:28:55 +00:00 |
physics
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Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |
polyfills
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
renderer
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
sound
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
state
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
structs
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
textures
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Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set).
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2017-03-02 02:06:53 +00:00 |
time
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
utils
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Tidied up Class, fixed a few bounds checks and exposed the utils.
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2017-02-28 01:10:45 +00:00 |
checksum.js
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Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
const.js
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
phaser.js
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Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |