phaser/Tests/physics/aabb 1.ts
2013-05-30 01:09:27 +01:00

61 lines
1.4 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
game.loader.load();
}
var atari: Phaser.Sprite;
function create() {
atari = game.add.sprite(200, 200, 'atari');
atari.texture.alpha = 0.5;
atari.physics.bounce.setTo(0.5, 0.5);
atari.physics.drag.setTo(10, 10);
//atari.physics.gravityFactor.x = 0;
//atari.physics.gravityFactor.y = 0;
}
function update() {
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
atari.physics.acceleration.x = -150;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
atari.physics.acceleration.x = 150;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
atari.physics.acceleration.y = -150;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
atari.physics.acceleration.y = 150;
}
}
function render() {
atari.physics.renderDebugInfo(16, 16);
}
})();