/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png'); game.loader.load(); } var atari: Phaser.Sprite; function create() { atari = game.add.sprite(200, 200, 'atari'); atari.texture.alpha = 0.5; atari.physics.bounce.setTo(0.5, 0.5); atari.physics.drag.setTo(10, 10); //atari.physics.gravityFactor.x = 0; //atari.physics.gravityFactor.y = 0; } function update() { atari.physics.acceleration.x = 0; atari.physics.acceleration.y = 0; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { atari.physics.acceleration.x = -150; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { atari.physics.acceleration.x = 150; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { atari.physics.acceleration.y = -150; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { atari.physics.acceleration.y = 150; } } function render() { atari.physics.renderDebugInfo(16, 16); } })();