mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
226 lines
No EOL
5.8 KiB
JavaScript
226 lines
No EOL
5.8 KiB
JavaScript
// mods by Patrick OReilly
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// twitter: @pato_reilly
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('matching', 'assets/tilemaps/maps/phaser_tiles.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.image('tiles', 'assets/tilemaps/tiles/phaser_tiles.png');
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}
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var timeCheck = 0;
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var flipFlag = false;
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var startList = new Array();
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var squareList = new Array();
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var masterCounter = 0;
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var squareCounter = 0;
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var square1Num;
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var square2Num;
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var savedSquareX1;
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var savedSquareY1;
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var savedSquareX2;
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var savedSquareY2;
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var map;
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var tileset;
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var layer;
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var marker;
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var currentTile;
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var currentTilePosition;
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var tileBack = 25;
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var timesUp = '+';
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var youWin = '+';
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function create() {
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map = game.add.tilemap('matching');
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map.addTilesetImage('tiles', 'tiles');
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layer = map.createLayer('World1');
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layer.resizeWorld();
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marker = game.add.graphics();
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marker.lineStyle(2, 0x00FF00, 1);
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marker.drawRect(0, 0, 100, 100);
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randomizeTiles();
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}
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function update() {
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countDownTimer();
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if (layer.getTileX(game.input.activePointer.worldX) <= 5) // to prevent the marker from going out of bounds
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{
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marker.x = layer.getTileX(game.input.activePointer.worldX) * 100;
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marker.y = layer.getTileY(game.input.activePointer.worldY) * 100;
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}
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if (flipFlag == true)
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{
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if (game.time.now - timeCheck >1000)
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{
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flipBack();
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}
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}
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else
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{
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processClick();
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}
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}
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function countDownTimer() {
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var timeLimit = 120;
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myTime = game.time.now;
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mySeconds = parseInt(myTime/1000);
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myCountdownSeconds = timeLimit - mySeconds;
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if (myCountdownSeconds <= 0)
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{
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// time is up
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timesUp = 'Time is up!';
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}
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}
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function processClick() {
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currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
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currentTilePosition = ((layer.getTileY(game.input.activePointer.worldY)+1)*6)-(6-(layer.getTileX(game.input.activePointer.worldX)+1));
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if (game.input.mousePointer.isDown)
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{
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// check to make sure the tile is not already flipped
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if (currentTile == tileBack)
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{
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// get the corresponding item out of squareList
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currentNum = squareList[currentTilePosition-1];
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flipOver();
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squareCounter++;
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// is the second tile of pair flipped?
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if (squareCounter == 2)
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{
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// reset squareCounter
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squareCounter = 0;
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square2Num = currentNum;
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// check for match
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if (square1Num == square2Num)
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{
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masterCounter++;
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if (masterCounter == 18)
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{
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// go "win"
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youWin = 'Got them all!';
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}
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}
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else
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{
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savedSquareX2 = layer.getTileX(marker.x);
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savedSquareY2 = layer.getTileY(marker.y);
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flipFlag = true;
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timeCheck = game.time.now;
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}
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}
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else
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{
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savedSquareX1 = layer.getTileX(marker.x);
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savedSquareY1 = layer.getTileY(marker.y);
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square1Num = currentNum;
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}
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}
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}
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}
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function flipOver() {
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map.putTile(currentNum, layer.getTileX(marker.x), layer.getTileY(marker.y));
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}
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function flipBack() {
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flipFlag = false;
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map.putTile(tileBack, savedSquareX1, savedSquareY1);
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map.putTile(tileBack, savedSquareX2, savedSquareY2);
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}
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function randomizeTiles() {
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for (num = 1; num <= 18; num++)
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{
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startList.push(num);
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}
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for (num = 1; num <= 18; num++)
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{
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startList.push(num);
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}
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// for debugging
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myString1 = startList.toString();
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// randomize squareList
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for (i = 1; i <=36; i++)
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{
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randomPosition = game.rnd.integerInRange(0,startList.length);
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thisNumber = startList[ randomPosition ];
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squareList.push(thisNumber);
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a = startList.indexOf(thisNumber);
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startList.splice( a, 1);
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}
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// for debugging
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myString2 = squareList.toString();
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for (col = 0; col < 6; col++)
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{
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for (row = 0; row < 6; row++)
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{
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map.putTile(tileBack, col, row);
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}
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}
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}
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function getHiddenTile() {
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thisTile = squareList[currentTilePosition-1];
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return thisTile;
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}
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function render() {
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game.debug.text(timesUp, 620, 208, 'rgb(0,255,0)');
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game.debug.text(youWin, 620, 240, 'rgb(0,255,0)');
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game.debug.text('Time: ' + myCountdownSeconds, 620, 15, 'rgb(0,255,0)');
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//game.debug.text('squareCounter: ' + squareCounter, 620, 272, 'rgb(0,0,255)');
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game.debug.text('Matched Pairs: ' + masterCounter, 620, 304, 'rgb(0,0,255)');
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//game.debug.text('startList: ' + myString1, 620, 208, 'rgb(255,0,0)');
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//game.debug.text('squareList: ' + myString2, 620, 240, 'rgb(255,0,0)');
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game.debug.text('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 620, 48, 'rgb(255,0,0)');
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game.debug.text('LayerX: ' + layer.getTileX(marker.x), 620, 80, 'rgb(255,0,0)');
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game.debug.text('LayerY: ' + layer.getTileY(marker.y), 620, 112, 'rgb(255,0,0)');
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game.debug.text('Tile Position: ' + currentTilePosition, 620, 144, 'rgb(255,0,0)');
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game.debug.text('Hidden Tile: ' + getHiddenTile(), 620, 176, 'rgb(255,0,0)');
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} |