mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 02:20:23 +00:00
61 lines
1.4 KiB
TypeScript
61 lines
1.4 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
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var starfield: Phaser.DynamicTexture;
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var xx = [];
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var yy = [];
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var zz = [];
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var xxx = 0;
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var yyy = 0;
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function create() {
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// the width of the starfield
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var star_w: number = 12000;
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for (var i: number = 0; i < 800; i++)
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{
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xx[i] = Math.floor(Math.random() * star_w * 2) - star_w
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yy[i] = Math.floor(Math.random() * star_w * 2) - star_w
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zz[i] = Math.floor(Math.random() * 160) + 1;
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}
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starfield = myGame.createDynamicTexture(800, 600);
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}
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function update() {
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starfield.clear();
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for (var i: number = 0; i < 800; i++)
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{
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if (zz[i] == 1) zz[i] = 100;
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xxx = (xx[i]) / (zz[i]);
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yyy = (yy[i]) / (zz[i])--;
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//var x: number = xxx + myGame.input.x;
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//var y: number = yyy + myGame.input.y;
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var x: number = xxx + 400;
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var y: number = yyy + 300;
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var c: string = '#ffffff';
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if (zz[i] > 80) c = '#666666';
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else if (zz[i] > 60) c = '#888888'
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else if (zz[i] > 40) c = '#aaaaaa';
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starfield.setPixel(x, y, c);
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}
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}
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function render() {
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starfield.render();
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}
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})();
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