mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
62 lines
1.4 KiB
TypeScript
62 lines
1.4 KiB
TypeScript
|
/// <reference path="../../Phaser/Game.ts" />
|
||
|
|
||
|
(function () {
|
||
|
|
||
|
var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
|
||
|
|
||
|
var starfield: Phaser.DynamicTexture;
|
||
|
|
||
|
var xx = [];
|
||
|
var yy = [];
|
||
|
var zz = [];
|
||
|
var xxx = 0;
|
||
|
var yyy = 0;
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// the width of the starfield
|
||
|
var star_w: number = 12000;
|
||
|
|
||
|
for (var i: number = 0; i < 800; i++)
|
||
|
{
|
||
|
xx[i] = Math.floor(Math.random() * star_w * 2) - star_w
|
||
|
yy[i] = Math.floor(Math.random() * star_w * 2) - star_w
|
||
|
zz[i] = Math.floor(Math.random() * 160) + 1;
|
||
|
}
|
||
|
|
||
|
starfield = myGame.createDynamicTexture(800, 600);
|
||
|
|
||
|
}
|
||
|
|
||
|
function update() {
|
||
|
|
||
|
starfield.clear();
|
||
|
|
||
|
for (var i: number = 0; i < 800; i++)
|
||
|
{
|
||
|
if (zz[i] == 1) zz[i] = 100;
|
||
|
xxx = (xx[i]) / (zz[i]);
|
||
|
yyy = (yy[i]) / (zz[i])--;
|
||
|
//var x: number = xxx + myGame.input.x;
|
||
|
//var y: number = yyy + myGame.input.y;
|
||
|
var x: number = xxx + 400;
|
||
|
var y: number = yyy + 300;
|
||
|
var c: string = '#ffffff';
|
||
|
|
||
|
if (zz[i] > 80) c = '#666666';
|
||
|
else if (zz[i] > 60) c = '#888888'
|
||
|
else if (zz[i] > 40) c = '#aaaaaa';
|
||
|
|
||
|
starfield.setPixel(x, y, c);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
starfield.render();
|
||
|
|
||
|
}
|
||
|
|
||
|
})();
|