phaser/Phaser/gameobjects/Sprite.d.ts
2013-05-01 04:10:21 +01:00

34 lines
1.3 KiB
TypeScript

/// <reference path="../Game.d.ts" />
/// <reference path="../AnimationManager.d.ts" />
/// <reference path="GameObject.d.ts" />
/// <reference path="../system/Camera.d.ts" />
module Phaser {
class Sprite extends GameObject {
constructor(game: Game, x?: number, y?: number, key?: string);
private _texture;
private _dynamicTexture;
private _sx;
private _sy;
private _sw;
private _sh;
private _dx;
private _dy;
private _dw;
private _dh;
public animations: AnimationManager;
public renderDebug: bool;
public renderDebugColor: string;
public renderDebugPointColor: string;
public flipped: bool;
public loadGraphic(key: string): Sprite;
public loadDynamicTexture(texture: DynamicTexture): Sprite;
public makeGraphic(width: number, height: number, color?: number): Sprite;
public inCamera(camera: Rectangle): bool;
public postUpdate(): void;
public frame : number;
public frameName : string;
public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): bool;
private renderBounds(camera, cameraOffsetX, cameraOffsetY);
public renderDebugInfo(x: number, y: number, color?: string): void;
}
}