phaser/Phaser/gameobjects
2013-05-19 14:01:11 +01:00
..
Emitter.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Emitter.ts Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
GameObject.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
GameObject.ts Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
GeomSprite.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
GeomSprite.ts Added final logo and start of CollisionMask 2013-05-19 14:01:11 +01:00
Particle.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Particle.ts Fixed daft issue in Camera and fully implemented tilemap collision. 2013-04-28 22:04:36 +01:00
ScrollRegion.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
ScrollRegion.ts Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
ScrollZone.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
ScrollZone.ts Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Sprite.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Sprite.ts Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Tilemap.d.ts New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Tilemap.ts Massive input overhaul continued 2013-05-16 21:34:24 +01:00