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Emitter.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
Emitter.ts
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
GameObject.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
GameObject.ts
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
GeomSprite.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
GeomSprite.ts
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Added final logo and start of CollisionMask
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2013-05-19 14:01:11 +01:00 |
Particle.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
Particle.ts
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Fixed daft issue in Camera and fully implemented tilemap collision.
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2013-04-28 22:04:36 +01:00 |
ScrollRegion.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
ScrollRegion.ts
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
ScrollZone.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
ScrollZone.ts
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
Sprite.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
Sprite.ts
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Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
Tilemap.d.ts
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
Tilemap.ts
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Massive input overhaul continued
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2013-05-16 21:34:24 +01:00 |