Class: AABB

Phaser.Physics.Ninja. AABB

Arcade Physics Constructor

new AABB(body, x, y, width, height)

Ninja Physics AABB constructor. Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.

Parameters:
Name Type Description
body Phaser.Physics.Ninja.Body

The body that owns this shape.

x number

The x coordinate to create this shape at.

y number

The y coordinate to create this shape at.

width number

The width of this AABB.

height number

The height of this AABB.

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Members

aabbTileProjections

Properties:
Name Type Description
aabbTileProjections object

All of the collision response handlers.

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body

Properties:
Name Type Description
system Phaser.Physics.Ninja.Body

A reference to the body that owns this shape.

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<readonly> height

Properties:
Name Type Description
height number

The height.

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oldpos

Properties:
Name Type Description
oldpos Phaser.Point

The position of this object in the previous update.

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pos

Properties:
Name Type Description
pos Phaser.Point

The position of this object.

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system

Properties:
Name Type Description
system Phaser.Physics.Ninja

A reference to the physics system.

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velocity

Properties:
Name Type Description
velocity Phaser.Point

The velocity of this object.

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<readonly> width

Properties:
Name Type Description
width number

The width.

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<readonly> xw

Properties:
Name Type Description
xw number

Half the width.

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<readonly> yw

Properties:
Name Type Description
xw number

Half the height.

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Methods

collideAABBVsAABB(aabb)

Collides this AABB against a AABB.

Parameters:
Name Type Description
aabb Phaser.Physics.Ninja.AABB

The AABB to collide against.

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collideAABBVsTile(tile)

Collides this AABB against a Tile.

Parameters:
Name Type Description
tile Phaser.Physics.Ninja.Tile

The Tile to collide against.

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collideWorldBounds()

Collides this AABB against the world bounds.

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destroy()

Destroys this AABB's reference to Body and System

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integrate()

Updates this AABBs position.

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projAABB_22DegB(x, y, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projAABB_22DegS(x, y, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_45Deg(x, y, obj, t) → {number}

Resolves 45 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_67DegB(x, y, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_67DegS(x, y, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_Concave(x, y, obj, t) → {number}

Resolves Concave tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_Convex(x, y, obj, t) → {number}

Resolves Convex tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projAABB_Full(x, y, obj, t) → {number}

Resolves Full tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projAABB_Half(x, y, obj, t) → {number}

Resolves Half tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

obj Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

reportCollisionVsBody(px, py, dx, dy, obj)

Process a body collision and apply the resulting forces. Still very much WIP and doesn't work fully. Feel free to fix!

Parameters:
Name Type Description
px number

The tangent velocity

py number

The tangent velocity

dx number

Collision normal

dy number

Collision normal

obj number

Object this AABB collided with

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reportCollisionVsWorld(px, py, dx, dy, obj)

Process a world collision and apply the resulting forces.

Parameters:
Name Type Description
px number

The tangent velocity

py number

The tangent velocity

dx number

Collision normal

dy number

Collision normal

obj number

Object this AABB collided with

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resolveTile(x, y, body, tile) → {boolean}

Resolves tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

body Phaser.Physics.Ninja.AABB

The AABB involved in the collision.

tile Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

True if the collision was processed, otherwise false.

Type
boolean
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