Members
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<constant> AUTO :integer
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AUTO renderer - picks between WebGL or Canvas based on device.
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<constant> BITMAPDATA :integer
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Game Object type.
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<constant> BITMAPTEXT :integer
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Game Object type.
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<constant> blendModes
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Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source - Phaser.js, line 318
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
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<constant> BUTTON :integer
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Game Object type.
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<constant> CANVAS :integer
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Canvas Renderer.
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<constant> CANVAS_FILTER :integer
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Game Object type.
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<constant> CIRCLE :integer
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Game Object type.
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<constant> CREATURE :integer
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Game Object type.
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<constant> DOWN :integer
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Direction constant.
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<constant> ELLIPSE :integer
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Game Object type.
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<constant> EMITTER :integer
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Game Object type.
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<constant> GAMES :array
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An array of Phaser game instances.
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<constant> GRAPHICS :integer
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Game Object type.
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<constant> GROUP :integer
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Game Object type.
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<constant> HEADLESS :integer
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Headless renderer (not visual output)
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<constant> IMAGE :integer
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Game Object type.
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<constant> LEFT :integer
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Direction constant.
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<constant> LINE :integer
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Game Object type.
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<constant> MATRIX :integer
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Game Object type.
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<constant> NONE :integer
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Direction constant.
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<constant> POINT :integer
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Game Object type.
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<constant> POINTER :integer
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Game Object type.
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<constant> POLYGON :integer
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Game Object type.
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<constant> RECTANGLE :integer
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Game Object type.
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<constant> RENDERTEXTURE :integer
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Game Object type.
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<constant> RETROFONT :integer
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Game Object type.
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<constant> RIGHT :integer
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Direction constant.
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<constant> ROPE :integer
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Game Object type.
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<constant> ROUNDEDRECTANGLE :integer
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Game Object type.
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<constant> scaleModes
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The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
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<constant> SPRITE :integer
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Game Object type.
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<constant> SPRITEBATCH :integer
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Game Object type.
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<constant> TEXT :integer
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Game Object type.
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<constant> TILEMAP :integer
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Game Object type.
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<constant> TILEMAPLAYER :integer
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Game Object type.
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<constant> TILESPRITE :integer
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Game Object type.
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<constant> UP :integer
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Direction constant.
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<constant> VERSION :string
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The Phaser version number.
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<constant> VIDEO :integer
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Game Object type.
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<constant> WEBGL :integer
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WebGL Renderer.
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<constant> WEBGL_FILTER :integer
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Game Object type.
Type Definitions
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DisplayObject
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A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!), Phaser.Sprite, Phaser.Button, Phaser.Text as well as PIXI.DisplayObject and all derived types.
- Source - core/Group.js, line 2255