Class: Circle

Phaser.Physics.Ninja. Circle

Arcade Physics Constructor

new Circle(body, x, y, radius)

Ninja Physics Circle constructor. Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.

Parameters:
Name Type Description
body Phaser.Physics.Ninja.Body

The body that owns this shape.

x number

The x coordinate to create this shape at.

y number

The y coordinate to create this shape at.

radius number

The radius of this Circle.

Source:

Members

body

Properties:
Name Type Description
system Phaser.Physics.Ninja.Body

A reference to the body that owns this shape.

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circleTileProjections

Properties:
Name Type Description
circleTileProjections object

All of the collision response handlers.

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<readonly> height

Properties:
Name Type Description
height number

The height.

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oldpos

Properties:
Name Type Description
oldpos Phaser.Point

The position of this object in the previous update.

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pos

Properties:
Name Type Description
pos Phaser.Point

The position of this object.

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radius

Properties:
Name Type Description
radius number

The radius of this circle shape.

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system

Properties:
Name Type Description
system Phaser.Physics.Ninja

A reference to the physics system.

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velocity

Properties:
Name Type Description
velocity Phaser.Point

The velocity of this object.

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<readonly> width

Properties:
Name Type Description
width number

The width.

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<readonly> xw

Properties:
Name Type Description
xw number

Half the width.

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<readonly> yw

Properties:
Name Type Description
xw number

Half the height.

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Methods

collideCircleVsTile(t) → {boolean}

Collides this Circle with a Tile.

Parameters:
Name Type Description
t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

True if they collide, otherwise false.

Type
boolean

collideWorldBounds()

Collides this Circle against the world bounds.

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integrate()

Updates this Circles position.

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projCircle_22DegB(x, y, oH, oV, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_22DegS(x, y, oH, oV, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projCircle_45Deg(x, y, oH, oV, obj, t) → {number}

Resolves 45 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projCircle_67DegB(x, y, oH, oV, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projCircle_67DegS(x, y, oH, oV, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Concave(x, y, oH, oV, obj, t) → {number}

Resolves Concave tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

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Returns:

The result of the collision.

Type
number

projCircle_Convex(x, y, oH, oV, obj, t) → {number}

Resolves Convex tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Full(x, y, oH, oV, obj, t) → {number}

Resolves Full tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Half(x, y, oH, oV, obj, t) → {number}

Resolves Half tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

reportCollisionVsWorld(px, py, dx, dy, obj)

Process a world collision and apply the resulting forces.

Parameters:
Name Type Description
px number

The tangent velocity

py number

The tangent velocity

dx number

Collision normal

dy number

Collision normal

obj number

Object this Circle collided with

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resolveCircleTile(x, y, oH, oV, obj, t) → {number}

Resolves tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number
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