new FixtureList(list)
Allow to access a list of created fixture (coming from Body#addPhaserPolygon) which itself parse the input from PhysicsEditor with the custom phaser exporter. You can access fixtures of a Body by a group index or even by providing a fixture Key. You can set the fixture key and also the group index for a fixture in PhysicsEditor. This gives you the power to create a complex body built of many fixtures and modify them during runtime (to remove parts, set masks, categories & sensor properties)
Parameters:
Name | Type | Description |
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list |
Array | A list of fixtures (from Phaser.Physics.P2.Body#addPhaserPolygon) |
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Methods
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flatten(array)
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A helper to flatten arrays. This is very useful as the fixtures are nested from time to time due to the way P2 creates and splits polygons.
Parameters:
Name Type Description array
array The array to flatten. Notice: This will happen recursive not shallow.
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getFixtureByKey(key)
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Accessor to get either a single fixture by its key.
Parameters:
Name Type Description key
string The key of the fixture.
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getFixtures(keys)
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Accessor to get either a list of specified fixtures by key or the whole fixture list
Parameters:
Name Type Description keys
array A list of fixture keys
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getGroup(groupID)
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Accessor to get a group of fixtures by its group index.
Parameters:
Name Type Description groupID
number The group index.
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init()
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parse()
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Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon
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setCategory(bit, fixtureKey)
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Parameters:
Name Type Description bit
number The bit to set as the collision group.
fixtureKey
string Only apply to the fixture with the given key.
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setMask(bit, fixtureKey)
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Parameters:
Name Type Description bit
number The bit to set as the collision mask
fixtureKey
string Only apply to the fixture with the given key
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setMaterial(material, fixtureKey)
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Parameters:
Name Type Description material
Object The contact material for a fixture
fixtureKey
string Only apply to the fixture with the given key
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setSensor(value, fixtureKey)
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Parameters:
Name Type Description value
boolean sensor true or false
fixtureKey
string Only apply to the fixture with the given key
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