<internal> new Device()
It is not possible to instantiate the Device class manually.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - utils/Device.js, line 30
Members
-
<static, nullable> onInitialized :Phaser.Signal
-
This signal is dispatched after device initialization occurs but before any of the ready
callbacks (see whenReady) have been invoked.Local "patching" for a particular device can/should be done in this event.
Note: This signal is removed after the device has been readied; if a handler has not been
added beforenew Phaser.Game(..)
it is probably too late.- Source - utils/Device.js, line 558
-
android :boolean
-
Is running on android?
- Source - utils/Device.js, line 118
-
arora :boolean
-
Set to true if running in Arora.
- Source - utils/Device.js, line 271
-
audioData :boolean
-
Are Audio tags available?
- Source - utils/Device.js, line 381
-
cancelFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to cancel it.
- Source - utils/Device.js, line 532
-
canHandleAlpha :boolean
-
If the browser isn't capable of handling tinting with alpha this will be false.
- Source - utils/Device.js, line 169
-
canUseMultiply :boolean
-
Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
- Source - utils/Device.js, line 176
-
canvas :boolean
-
Is canvas available?
- Source - utils/Device.js, line 156
-
canvasBitBltShift :boolean
-
True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
- Source - utils/Device.js, line 162
-
chrome :boolean
-
Set to true if running in Chrome.
- Source - utils/Device.js, line 277
-
chromeOS :boolean
-
Is running on chromeOS?
- Source - utils/Device.js, line 124
-
chromeVersion :number
-
If running in Chrome this will contain the major version number.
- Source - utils/Device.js, line 283
-
cocoonJS :boolean
-
Is the game running under CocoonJS?
- Source - utils/Device.js, line 70
-
cocoonJSApp :boolean
-
Is this game running with CocoonJS.App?
- Source - utils/Device.js, line 76
-
cordova :boolean
-
Is the game running under Apache Cordova?
- Source - utils/Device.js, line 82
-
crosswalk :boolean
-
Is the game running under the Intel Crosswalk XDK?
- Source - utils/Device.js, line 112
-
css3D :boolean
-
Is css3D available?
- Source - utils/Device.js, line 212
-
desktop :boolean
-
Is running on a desktop?
- Source - utils/Device.js, line 52
-
<internal> deviceReadyAt :integer
-
The time the device became ready.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - utils/Device.js, line 37
-
dolby :boolean
-
Can this device play EC-3 Dolby Digital Plus files?
- Source - utils/Device.js, line 430
-
edge :boolean
-
Set to true if running in Microsoft Edge browser.
- Source - utils/Device.js, line 331
-
ejecta :boolean
-
Is the game running under Ejecta?
- Source - utils/Device.js, line 106
-
electron :boolean
-
Is the game running under GitHub Electron?
- Source - utils/Device.js, line 100
-
epiphany :boolean
-
Set to true if running in Epiphany.
- Source - utils/Device.js, line 289
-
file :boolean
-
Is file available?
- Source - utils/Device.js, line 188
-
fileSystem :boolean
-
Is fileSystem available?
- Source - utils/Device.js, line 194
-
firefox :boolean
-
Set to true if running in Firefox.
- Source - utils/Device.js, line 295
-
firefoxVersion :number
-
If running in Firefox this will contain the major version number.
- Source - utils/Device.js, line 301
-
fullscreen :boolean
-
Does the browser support the Full Screen API?
- Source - utils/Device.js, line 520
-
fullscreenKeyboard :boolean
-
Does the browser support access to the Keyboard during Full Screen mode?
- Source - utils/Device.js, line 538
-
getUserMedia :boolean
-
Does the device support the getUserMedia API?
- Default Value:
- true
- Source - utils/Device.js, line 236
-
h264Video :boolean
-
Can this device play h264 mp4 video files?
- Source - utils/Device.js, line 444
-
hlsVideo :boolean
-
Can this device play hls video files?
- Source - utils/Device.js, line 468
-
ie :boolean
-
Set to true if running in Internet Explorer.
- Source - utils/Device.js, line 307
-
ieVersion :number
-
If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
- Source - utils/Device.js, line 313
-
<internal> initialized :boolean
-
The time as which initialization has completed.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - utils/Device.js, line 44
-
iOS :boolean
-
Is running on iOS?
- Source - utils/Device.js, line 58
-
iOSVersion :number
-
If running in iOS this will contain the major version number.
- Source - utils/Device.js, line 64
-
iPad :boolean
-
Is running on iPad?
- Source - utils/Device.js, line 488
-
iPhone :boolean
-
Is running on iPhone?
- Source - utils/Device.js, line 476
-
iPhone4 :boolean
-
Is running on iPhone4?
- Source - utils/Device.js, line 482
-
linux :boolean
-
Is running on linux?
- Source - utils/Device.js, line 130
-
LITTLE_ENDIAN :boolean
-
Same value as
littleEndian
.- Source - utils/Device.js, line 508
-
littleEndian :boolean
-
Is the device big or little endian? (only detected if the browser supports TypedArrays)
- Source - utils/Device.js, line 502
-
localStorage :boolean
-
Is localStorage available?
- Source - utils/Device.js, line 200
-
m4a :boolean
-
Can this device play m4a files? True if this device can play m4a files.
- Source - utils/Device.js, line 418
-
macOS :boolean
-
Is running on macOS?
- Source - utils/Device.js, line 136
-
midori :boolean
-
Set to true if running in Midori.
- Source - utils/Device.js, line 343
-
mobileSafari :boolean
-
Set to true if running in Mobile Safari.
- Source - utils/Device.js, line 337
-
mp3 :boolean
-
Can this device play mp3 files?
- Source - utils/Device.js, line 405
-
mp4Video :boolean
-
Can this device play h264 mp4 video files?
- Source - utils/Device.js, line 450
-
mspointer :boolean
-
Is mspointer available?
- Source - utils/Device.js, line 256
-
node :boolean
-
Is the game running under Node.js?
- Source - utils/Device.js, line 88
-
nodeWebkit :boolean
-
Is the game running under Node-Webkit?
- Source - utils/Device.js, line 94
-
ogg :boolean
-
Can this device play ogg files?
- Source - utils/Device.js, line 393
-
oggVideo :boolean
-
Can this device play ogg video files?
- Source - utils/Device.js, line 438
-
opera :boolean
-
Set to true if running in Opera.
- Source - utils/Device.js, line 349
-
opus :boolean
-
Can this device play opus files?
- Source - utils/Device.js, line 399
-
pixelRatio :number
-
PixelRatio of the host device?
- Source - utils/Device.js, line 496
-
pointerLock :boolean
-
Is Pointer Lock available?
- Source - utils/Device.js, line 218
-
quirksMode :boolean
-
Is the browser running in strict mode (false) or quirks mode? (true)
- Source - utils/Device.js, line 242
-
requestFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to activate it.
- Source - utils/Device.js, line 526
-
safari :boolean
-
Set to true if running in Safari.
- Source - utils/Device.js, line 355
-
safariVersion :number
-
If running in Safari this will contain the major version number.
- Source - utils/Device.js, line 361
-
silk :boolean
-
Set to true if running in the Silk browser (as used on the Amazon Kindle)
- Source - utils/Device.js, line 373
-
support32bit :boolean
-
Does the device context support 32bit pixel manipulation using array buffer views?
- Source - utils/Device.js, line 514
-
touch :boolean
-
Is touch available?
- Source - utils/Device.js, line 250
-
trident :boolean
-
Set to true if running a Trident version of Internet Explorer (IE11+)
- Source - utils/Device.js, line 319
-
tridentVersion :number
-
If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
- Source - utils/Device.js, line 325
-
typedArray :boolean
-
Does the browser support TypedArrays?
- Source - utils/Device.js, line 224
-
vibration :boolean
-
Does the device support the Vibration API?
- Source - utils/Device.js, line 230
-
vp9Video :boolean
-
Can this device play vp9 video files?
- Source - utils/Device.js, line 462
-
wav :boolean
-
Can this device play wav files?
- Source - utils/Device.js, line 411
-
webApp :boolean
-
Set to true if running as a WebApp, i.e. within a WebView
- Source - utils/Device.js, line 367
-
webAudio :boolean
-
Is the WebAudio API available?
- Source - utils/Device.js, line 387
-
webGL :boolean
-
Is webGL available?
- Source - utils/Device.js, line 182
-
webm :boolean
-
Can this device play webm files?
- Source - utils/Device.js, line 424
-
webmVideo :boolean
-
Can this device play webm video files?
- Source - utils/Device.js, line 456
-
<internal> wheelEvent
-
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - utils/Device.js, line 263
Properties:
Name Type Argument Description wheelType
string <nullable>
The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
-
windows :boolean
-
Is running on windows?
- Source - utils/Device.js, line 142
-
windowsPhone :boolean
-
Is running on a Windows Phone?
- Source - utils/Device.js, line 148
-
worker :boolean
-
Is worker available?
- Source - utils/Device.js, line 206
Methods
-
<static> whenReady(handler, context, nonPrimer)
-
Add a device-ready handler and ensure the device ready sequence is started.
Phaser.Device will not activate or initialize until at least one
whenReady
handler is added,
which is normally done automatically be callingnew Phaser.Game(..)
.The handler is invoked when the device is considered "ready", which may be immediately
if the device is already "ready". See deviceReadyAt.Parameters:
Name Type Argument Default Description handler
function Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
context
object <optional>
Context in which to invoke the handler
nonPrimer
boolean <optional>
false If true the device ready check will not be started.
- Source - utils/Device.js, line 574
-
canPlayAudio(type) → {boolean}
-
Check whether the host environment can play audio.
Parameters:
Name Type Description type
string One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - utils/Device.js, line 1330
-
canPlayVideo(type) → {boolean}
-
Check whether the host environment can play video files.
Parameters:
Name Type Description type
string One of 'mp4, 'ogg', 'webm' or 'mpeg'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - utils/Device.js, line 1373
-
isAndroidStockBrowser()
-
Detect if the host is a an Android Stock browser.
This is available before the device "ready" event.Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
- Source - utils/Device.js, line 1439
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
-
isConsoleOpen()
-
Check whether the console is open.
Note that this only works in Firefox with Firebug and earlier versions of Chrome.
It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136- Source - utils/Device.js, line 1404