new Tile(layer, index, x, y, width, height)
A Tile is a representation of a single tile within the Tilemap.
Parameters:
Name | Type | Description |
---|---|---|
layer |
object | The layer in the Tilemap data that this tile belongs to. |
index |
number | The index of this tile type in the core map data. |
x |
number | The x coordinate of this tile. |
y |
number | The y coordinate of this tile. |
width |
number | Width of the tile. |
height |
number | Height of the tile. |
- Source - tilemap/Tile.js, line 19
Members
-
alpha :number
-
The alpha value at which this tile is drawn to the canvas.
- Source - tilemap/Tile.js, line 74
-
<readonly> bottom :number
-
The sum of the y and height properties.
- Source - tilemap/Tile.js, line 386
-
<readonly> canCollide :boolean
-
True if this tile can collide on any of its faces or has a collision callback set.
- Source - tilemap/Tile.js, line 334
-
centerX
-
- Source - tilemap/Tile.js, line 64
Properties:
Name Type Description width
number The width of the tile in pixels.
-
centerY
-
- Source - tilemap/Tile.js, line 69
Properties:
Name Type Description height
number The height of the tile in pixels.
-
collideDown :boolean
-
Indicating collide with any object on the bottom.
- Default Value:
- false
- Source - tilemap/Tile.js, line 128
-
collideLeft :boolean
-
Indicating collide with any object on the left.
- Default Value:
- false
- Source - tilemap/Tile.js, line 110
-
collideRight :boolean
-
Indicating collide with any object on the right.
- Default Value:
- false
- Source - tilemap/Tile.js, line 116
-
<readonly> collides :boolean
-
True if this tile can collide on any of its faces.
- Source - tilemap/Tile.js, line 321
-
collideUp :boolean
-
Indicating collide with any object on the top.
- Default Value:
- false
- Source - tilemap/Tile.js, line 122
-
collisionCallback :function
-
Tile collision callback.
- Default Value:
- null
- Source - tilemap/Tile.js, line 134
-
collisionCallbackContext :object
-
The context in which the collision callback will be called.
- Source - tilemap/Tile.js, line 140
-
faceBottom :boolean
-
Is the bottom of this tile an interesting edge?
- Source - tilemap/Tile.js, line 94
-
faceLeft :boolean
-
Is the left of this tile an interesting edge?
- Source - tilemap/Tile.js, line 99
-
faceRight :boolean
-
Is the right of this tile an interesting edge?
- Source - tilemap/Tile.js, line 104
-
faceTop :boolean
-
Is the top of this tile an interesting edge?
- Source - tilemap/Tile.js, line 89
-
height :number
-
The height of the tile in pixels.
- Source - tilemap/Tile.js, line 59
-
index :number
-
The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.
- Source - tilemap/Tile.js, line 29
-
layer :object
-
The layer in the Tilemap data that this tile belongs to.
- Source - tilemap/Tile.js, line 24
-
<readonly> left :number
-
The x value in pixels.
- Source - tilemap/Tile.js, line 347
-
properties :object
-
Tile specific properties.
- Source - tilemap/Tile.js, line 79
-
<readonly> right :number
-
The sum of the x and width properties.
- Source - tilemap/Tile.js, line 360
-
scanned :boolean
-
Has this tile been walked / turned into a poly?
- Source - tilemap/Tile.js, line 84
-
<readonly> top :number
-
The y value.
- Source - tilemap/Tile.js, line 373
-
width :number
-
The width of the tile in pixels.
- Source - tilemap/Tile.js, line 54
-
worldX
-
- Source - tilemap/Tile.js, line 44
Properties:
Name Type Description x
number The x map coordinate of this tile.
-
worldY
-
- Source - tilemap/Tile.js, line 49
Properties:
Name Type Description y
number The y map coordinate of this tile.
-
x :number
-
The x map coordinate of this tile.
- Source - tilemap/Tile.js, line 34
-
y :number
-
The y map coordinate of this tile.
- Source - tilemap/Tile.js, line 39
Methods
-
containsPoint(x, y) → {boolean}
-
Check if the given x and y world coordinates are within this Tile.
Parameters:
Name Type Description x
number The x coordinate to test.
y
number The y coordinate to test.
Returns:
boolean -True if the coordinates are within this Tile, otherwise false.
- Source - tilemap/Tile.js, line 146
-
copy(tile)
-
Copies the tile data and properties from the given tile to this tile.
Parameters:
Name Type Description tile
Phaser.Tile The tile to copy from.
- Source - tilemap/Tile.js, line 295
-
destroy()
-
Clean up memory.
- Source - tilemap/Tile.js, line 210
-
intersects(x, y, right, bottom)
-
Check for intersection with this tile.
Parameters:
Name Type Description x
number The x axis in pixels.
y
number The y axis in pixels.
right
number The right point.
bottom
number The bottom point.
- Source - tilemap/Tile.js, line 160
-
isInteresting(collides, faces) → {boolean}
-
Is this tile interesting?
Parameters:
Name Type Description collides
boolean If true will check any collides value.
faces
boolean If true will check any face value.
Returns:
boolean -True if the Tile is interesting, otherwise false.
- Source - tilemap/Tile.js, line 265
-
resetCollision()
-
Reset collision status flags.
- Source - tilemap/Tile.js, line 246
-
setCollision(left, right, up, down)
-
Sets the collision flags for each side of this tile and updates the interesting faces list.
Parameters:
Name Type Description left
boolean Indicating collide with any object on the left.
right
boolean Indicating collide with any object on the right.
up
boolean Indicating collide with any object on the top.
down
boolean Indicating collide with any object on the bottom.
- Source - tilemap/Tile.js, line 223
-
setCollisionCallback(callback, context)
-
Set a callback to be called when this tile is hit by an object. The callback must true true for collision processing to take place.
Parameters:
Name Type Description callback
function Callback function.
context
object Callback will be called within this context.
- Source - tilemap/Tile.js, line 195