new Math()
A collection of mathematical methods.
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Methods
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angleBetween(x1, y1, x2, y2) → {number}
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Find the angle of a segment from (x1, y1) -> (x2, y2 ).
Parameters:
Name Type Description x1
number y1
number x2
number y2
number - Source:
Returns:
- Type
- number
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angleLimit(angle, min, max) → {number}
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Keeps an angle value between the given min and max values.
Parameters:
Name Type Description angle
number The angle value to check. Must be between -180 and +180.
min
number The minimum angle that is allowed (must be -180 or greater).
max
number The maximum angle that is allowed (must be 180 or less).
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Returns:
The new angle value, returns the same as the input angle if it was within bounds
- Type
- number
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average() → {number}
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Averages all values passed to the function and returns the result. You can pass as many parameters as you like.
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Returns:
The average of all given values.
- Type
- number
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bernstein(n, i) → {number}
-
Parameters:
Name Type Description n
number i
number - Source:
Returns:
- Type
- number
-
bezierInterpolation(v, k) → {number}
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Description.
Parameters:
Name Type Description v
number k
number - Source:
Returns:
- Type
- number
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catmullRom(p0, p1, p2, p3, t) → {number}
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Description.
Parameters:
Name Type Description p0
number p1
number p2
number p3
number t
number - Source:
Returns:
- Type
- number
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catmullRomInterpolation(v, k) → {number}
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Description.
Parameters:
Name Type Description v
number k
number - Source:
Returns:
- Type
- number
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ceil(value) → {number}
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Round up to the next whole number. E.g. ceil(1.3) == 2, and ceil(-2.3) == -3.
Parameters:
Name Type Description value
number Any number.
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Returns:
The rounded value of that number.
- Type
- number
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ceilTo(value, place, base) → {number}
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Parameters:
Name Type Description value
number The value to round.
place
number The place to round to.
base
number The base to round in... default is 10 for decimal.
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Returns:
- Type
- number
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chanceRoll(chance) → {boolean}
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Generate a random bool result based on the chance value.
<p> Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed. </p>
Parameters:
Name Type Description chance
number The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).
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Returns:
True if the roll passed, or false otherwise.
- Type
- boolean
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clamp(x, a, b) → {number}
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Force a value within the boundaries of two values. Clamp value to range <a, b>
Parameters:
Name Type Description x
number a
number b
number - Source:
Returns:
- Type
- number
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clampBottom(x, a) → {number}
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Clamp value to range <a, inf).
Parameters:
Name Type Description x
number a
number - Source:
Returns:
- Type
- number
-
degToRad() → {function}
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Convert degrees to radians.
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Returns:
- Type
- function
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difference(a, b) → {number}
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Parameters:
Name Type Description a
number b
number - Source:
Returns:
- Type
- number
-
distance(x1, y1, x2, y2) → {number}
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Returns the distance between the two given set of coordinates.
Parameters:
Name Type Description x1
number y1
number x2
number y2
number - Source:
Returns:
The distance between this Point object and the destination Point object.
- Type
- number
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distanceRounded(x1, y1, x2, y2) → {number}
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Returns the rounded distance between the two given set of coordinates.
Parameters:
Name Type Description x1
number y1
number x2
number y2
number - Source:
Returns:
The distance between this Point object and the destination Point object.
- Type
- number
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floor(Value) → {number}
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Round down to the next whole number. E.g. floor(1.7) == 1, and floor(-2.7) == -2.
Parameters:
Name Type Description Value
number Any number.
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Returns:
The rounded value of that number.
- Type
- number
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floorTo(value, place, base) → {number}
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Parameters:
Name Type Description value
number The value to round.
place
number The place to round to.
base
number The base to round in... default is 10 for decimal.
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Returns:
- Type
- number
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fuzzyCeil(val, epsilon) → {boolean}
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Parameters:
Name Type Description val
number epsilon
number - Source:
Returns:
ceiling(val-ε)
- Type
- boolean
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fuzzyEqual(a, b, epsilon) → {boolean}
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Two number are fuzzyEqual if their difference is less than ε.
Parameters:
Name Type Description a
number b
number epsilon
number - Source:
Returns:
True if |a-b|<ε
- Type
- boolean
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fuzzyEqual(a, b, epsilon) → {boolean}
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a is fuzzyLessThan b if it is less than b + ε.
Parameters:
Name Type Description a
number b
number epsilon
number - Source:
Returns:
True if a<b+ε
- Type
- boolean
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fuzzyFloor(val, epsilon) → {boolean}
-
Parameters:
Name Type Description val
number epsilon
number - Source:
Returns:
floor(val-ε)
- Type
- boolean
-
fuzzyGreaterThan(a, b, epsilon) → {boolean}
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a is fuzzyGreaterThan b if it is more than b - ε.
Parameters:
Name Type Description a
number b
number epsilon
number - Source:
Returns:
True if a>b+ε
- Type
- boolean
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getRandom(objects, startIndex, length) → {object}
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Fetch a random entry from the given array. Will return null if random selection is missing, or array has no entries.
Parameters:
Name Type Description objects
array An array of objects.
startIndex
number Optional offset off the front of the array. Default value is 0, or the beginning of the array.
length
number Optional restriction on the number of values you want to randomly select from.
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Returns:
The random object that was selected.
- Type
- object
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interpolateAngles(a1, a2, weight, radians, ease) → {number}
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Interpolate across the shortest arc between two angles.
Parameters:
Name Type Description a1
number Description.
a2
number Description.
weight
number Description.
radians
boolean True if angle sizes are expressed in radians.
ease
Description Description.
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Returns:
- Type
- number
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interpolateFloat(a, b, weight) → {number}
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A one dimensional linear interpolation of a value.
Parameters:
Name Type Description a
number b
number weight
number - Source:
Returns:
- Type
- number
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isEven(n) → {boolean}
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Returns true if the number given is even.
Parameters:
Name Type Description n
number The number to check.
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Returns:
True if the given number is even. False if the given number is odd.
- Type
- boolean
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isOdd(n) → {boolean}
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Returns true if the number given is odd.
Parameters:
Name Type Description n
number The number to check.
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Returns:
True if the given number is odd. False if the given number is even.
- Type
- boolean
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Linear(p0, p1, t) → {number}
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Description.
Parameters:
Name Type Description p0
number p1
number t
number - Source:
Returns:
- Type
- number
-
linearInterpolation(v, k) → {number}
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Description.
Parameters:
Name Type Description v
number k
number - Source:
Returns:
- Type
- number
-
mapLinear(x, a1, a1, a2, b1, b2) → {number}
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Linear mapping from range <a1, a2> to range <b1, b2>
Parameters:
Name Type Description x
number a1
number a1
number a2
number b1
number b2
number - Source:
Returns:
- Type
- number
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max() → {number}
-
Significantly faster version of Math.max See http://jsperf.com/math-s-min-max-vs-homemade/5
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Returns:
The highest value from those given.
- Type
- number
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maxAdd(value, amount, max-) → {number}
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Adds the given amount to the value, but never lets the value go over the specified maximum.
Parameters:
Name Type Description value
number The value to add the amount to.
amount
number The amount to add to the value.
max-
number The maximum the value is allowed to be.
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Returns:
- Type
- number
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min() → {number}
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Significantly faster version of Math.min See http://jsperf.com/math-s-min-max-vs-homemade/5
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Returns:
The lowest value from those given.
- Type
- number
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minSub(value, amount, min) → {number}
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Subtracts the given amount from the value, but never lets the value go below the specified minimum.
Parameters:
Name Type Description value
number The base value.
amount
number The amount to subtract from the base value.
min
number The minimum the value is allowed to be.
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Returns:
The new value.
- Type
- number
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nearestAngleBetween(a1, a2, radians) → {number}
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Closest angle between two angles from a1 to a2 absolute value the return for exact angle
Parameters:
Name Type Description a1
number a2
number radians
boolean True if angle sizes are expressed in radians.
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Returns:
- Type
- number
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normalizeAngle(angle, radians) → {number}
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Set an angle within the bounds of -π toπ.
Parameters:
Name Type Description angle
number radians
boolean True if angle size is expressed in radians.
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Returns:
- Type
- number
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numberArray(min, max) → {array}
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Returns an Array containing the numbers from min to max (inclusive).
Parameters:
Name Type Description min
number The minimum value the array starts with.
max
number The maximum value the array contains.
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Returns:
The array of number values.
- Type
- array
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PI2()
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= 2 π
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-
radToDeg() → {function}
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Convert degrees to radians.
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Returns:
- Type
- function
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randomSign() → {number}
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Randomly returns either a 1 or -1.
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Returns:
1 or -1
- Type
- number
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roundTo(value, place, base) → {number}
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Round to some place comparative to a 'base', default is 10 for decimal place.
'place' is represented by the power applied to 'base' to get that place e.g. 2000/7 ~= 285.714285714285714285714 ~= (bin)100011101.1011011011011011
roundTo(2000/7,3) == 0 roundTo(2000/7,2) == 300 roundTo(2000/7,1) == 290 roundTo(2000/7,0) == 286 roundTo(2000/7,-1) == 285.7 roundTo(2000/7,-2) == 285.71 roundTo(2000/7,-3) == 285.714 roundTo(2000/7,-4) == 285.7143 roundTo(2000/7,-5) == 285.71429
roundTo(2000/7,3,2) == 288 -- 100100000 roundTo(2000/7,2,2) == 284 -- 100011100 roundTo(2000/7,1,2) == 286 -- 100011110 roundTo(2000/7,0,2) == 286 -- 100011110 roundTo(2000/7,-1,2) == 285.5 -- 100011101.1 roundTo(2000/7,-2,2) == 285.75 -- 100011101.11 roundTo(2000/7,-3,2) == 285.75 -- 100011101.11 roundTo(2000/7,-4,2) == 285.6875 -- 100011101.1011 roundTo(2000/7,-5,2) == 285.71875 -- 100011101.10111
Note what occurs when we round to the 3rd space (8ths place), 100100000, this is to be assumed because we are rounding 100011.1011011011011011 which rounds up.
Parameters:
Name Type Description value
number The value to round.
place
number The place to round to.
base
number The base to round in... default is 10 for decimal.
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Returns:
- Type
- number
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shear(n) → {number}
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Parameters:
Name Type Description n
number - Source:
Returns:
n mod 1
- Type
- number
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shift(stack) → {any}
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Removes the top element from the stack and re-inserts it onto the bottom, then returns it. The original stack is modified in the process. This effectively moves the position of the data from the start to the end of the table.
Parameters:
Name Type Description stack
array The array to shift.
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Returns:
The shifted value.
- Type
- any
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shuffleArray(array) → {array}
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Shuffles the data in the given array into a new order
Parameters:
Name Type Description array
array The array to shuffle
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Returns:
The array
- Type
- array
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sign(x) → {number}
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A value representing the sign of the value. -1 for negative, +1 for positive, 0 if value is 0
Parameters:
Name Type Description x
number - Source:
Returns:
- Type
- number
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sinCosGenerator(length, sinAmplitude, cosAmplitude, frequency) → {Array}
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Generate a sine and cosine table simultaneously and extremely quickly. Based on research by Franky of scene.at
<p> The parameters allow you to specify the length, amplitude and frequency of the wave. Once you have called this function you should get the results via getSinTable() and getCosTable(). This generator is fast enough to be used in real-time. </p>
Parameters:
Name Type Description length
number The length of the wave
sinAmplitude
number The amplitude to apply to the sine table (default 1.0) if you need values between say -+ 125 then give 125 as the value
cosAmplitude
number The amplitude to apply to the cosine table (default 1.0) if you need values between say -+ 125 then give 125 as the value
frequency
number The frequency of the sine and cosine table data
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Returns:
Returns the sine table
- Type
- Array
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smootherstep(x, min, max) → {number}
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Smootherstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
Parameters:
Name Type Description x
number min
number max
number - Source:
Returns:
- Type
- number
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smoothstep(x, min, max) → {number}
-
Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
Parameters:
Name Type Description x
number min
number max
number - Source:
Returns:
- Type
- number
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snapTo(input, gap, start) → {number}
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Snap a value to nearest grid slice, using rounding.
Example: if you have an interval gap of 5 and a position of 12... you will snap to 10 whereas 14 will snap to 15.
Parameters:
Name Type Argument Description input
number The value to snap.
gap
number The interval gap of the grid.
start
number <optional>
Optional starting offset for gap.
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Returns:
- Type
- number
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snapToCeil(input, gap, start) → {number}
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Snap a value to nearest grid slice, using ceil.
Example: if you have an interval gap of 5 and a position of 12... you will snap to 15. As will 14 will snap to 15... but 16 will snap to 20.
Parameters:
Name Type Argument Description input
number The value to snap.
gap
number The interval gap of the grid.
start
number <optional>
Optional starting offset for gap.
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Returns:
- Type
- number
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snapToFloor(input, gap, start) → {number}
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Snap a value to nearest grid slice, using floor.
Example: if you have an interval gap of 5 and a position of 12... you will snap to 10. As will 14 snap to 10... but 16 will snap to 15
Parameters:
Name Type Argument Description input
number The value to snap.
gap
number The interval gap of the grid.
start
number <optional>
Optional starting offset for gap.
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Returns:
- Type
- number
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snapToInArray(input, arr, sort) → {number}
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Snaps a value to the nearest value in an array.
Parameters:
Name Type Description input
number arr
array sort
boolean True if the array needs to be sorted.
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Returns:
- Type
- number
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truncate(n) → {number}
-
Parameters:
Name Type Description n
number - Source:
Returns:
- Type
- number
-
within(a, b, tolerance) → {boolean}
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Checks if two values are within the given tolerance of each other.
Parameters:
Name Type Description a
number The first number to check
b
number The second number to check
tolerance
number The tolerance. Anything equal to or less than this is considered within the range.
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Returns:
True if a is <= tolerance of b.
- Type
- boolean
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wrap(value, min, max) → {number}
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Ensures that the value always stays between min and max, by wrapping the value around.
<p>max should be larger than min, or the function will return 0</p>
Parameters:
Name Type Description value
The value to wrap
min
The minimum the value is allowed to be
max
The maximum the value is allowed to be
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Returns:
The wrapped value
- Type
- number
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wrapAngle(angle) → {number}
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Keeps an angle value between -180 and +180<br> Should be called whenever the angle is updated on the Sprite to stop it from going insane.
Parameters:
Name Type Description angle
number The angle value to check
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Returns:
The new angle value, returns the same as the input angle if it was within bounds.
- Type
- number
-
wrapValue(value, amount, max) → {number}
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Adds value to amount and ensures that the result always stays between 0 and max, by wrapping the value around.
<p>Values must be positive integers, and are passed through Math.abs</p>
Parameters:
Name Type Description value
number The value to add the amount to.
amount
number The amount to add to the value.
max
number The maximum the value is allowed to be.
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Returns:
The wrapped value.
- Type
- number