new Circle(body, x, y, radius)
Ninja Physics Circle constructor. Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.
Parameters:
Name | Type | Description |
---|---|---|
body |
Phaser.Physics.Ninja.Body | The body that owns this shape. |
x |
number | The x coordinate to create this shape at. |
y |
number | The y coordinate to create this shape at. |
radius |
number | The radius of this Circle. |
- Source - physics/ninja/Circle.js, line 19
Members
-
body
-
- Source - physics/ninja/Circle.js, line 24
Properties:
Name Type Description system
Phaser.Physics.Ninja.Body A reference to the body that owns this shape.
-
circleTileProjections :object
-
All of the collision response handlers.
- Source - physics/ninja/Circle.js, line 90
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<readonly> height :number
-
The height.
- Source - physics/ninja/Circle.js, line 68
-
oldpos :Phaser.Point
-
The position of this object in the previous update.
- Source - physics/ninja/Circle.js, line 39
-
pos :Phaser.Point
-
The position of this object.
- Source - physics/ninja/Circle.js, line 34
-
radius :number
-
The radius of this circle shape.
- Source - physics/ninja/Circle.js, line 44
-
system :Phaser.Physics.Ninja
-
A reference to the physics system.
- Source - physics/ninja/Circle.js, line 29
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velocity :Phaser.Point
-
The velocity of this object.
- Source - physics/ninja/Circle.js, line 85
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<readonly> width :number
-
The width.
- Source - physics/ninja/Circle.js, line 62
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<readonly> xw :number
-
Half the width.
- Source - physics/ninja/Circle.js, line 50
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<readonly> yw
-
- Source - physics/ninja/Circle.js, line 56
Properties:
Name Type Description xw
number Half the height.
Methods
-
collideCircleVsTile(t) → {boolean}
-
Collides this Circle with a Tile.
Parameters:
Name Type Description t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
boolean -True if they collide, otherwise false.
- Source - physics/ninja/Circle.js, line 248
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collideWorldBounds()
-
Collides this Circle against the world bounds.
- Source - physics/ninja/Circle.js, line 207
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destroy()
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Destroys this Circle's reference to Body and System
- Source - physics/ninja/Circle.js, line 2612
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integrate()
-
Updates this Circles position.
- Source - physics/ninja/Circle.js, line 112
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projCircle_22DegB(x, y, oH, oV, obj, t) → {number}
-
Resolves 22 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 1719
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projCircle_22DegS(x, y, oH, oV, obj, t) → {number}
-
Resolves 22 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 1427
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projCircle_45Deg(x, y, oH, oV, obj, t) → {number}
-
Resolves 45 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 447
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projCircle_67DegB(x, y, oH, oV, obj, t) → {number}
-
Resolves 67 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 2307
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projCircle_67DegS(x, y, oH, oV, obj, t) → {number}
-
Resolves 67 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 2022
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projCircle_Concave(x, y, oH, oV, obj, t) → {number}
-
Resolves Concave tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 717
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projCircle_Convex(x, y, oH, oV, obj, t) → {number}
-
Resolves Convex tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 951
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projCircle_Full(x, y, oH, oV, obj, t) → {number}
-
Resolves Full tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 335
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projCircle_Half(x, y, oH, oV, obj, t) → {number}
-
Resolves Half tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 1193
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render(context, xOffset, yOffset, color, filled)
-
Render this circle for debugging purposes.
Parameters:
Name Type Description context
object The context to render to.
xOffset
number X offset from circle's position to render at.
yOffset
number Y offset from circle's position to render at.
color
string color of the debug shape to be rendered. (format is css color string).
filled
boolean Render the shape as solid (true) or hollow (false).
- Source - physics/ninja/Circle.js, line 2622
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reportCollisionVsWorld(px, py, dx, dy, obj)
-
Process a world collision and apply the resulting forces.
Parameters:
Name Type Description px
number The tangent velocity
py
number The tangent velocity
dx
number Collision normal
dy
number Collision normal
obj
number Object this Circle collided with
- Source - physics/ninja/Circle.js, line 132
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resolveCircleTile(x, y, oH, oV, obj, t) → {number}
-
Resolves tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
oH
number Grid / voronoi region.
oV
number Grid / voronoi region.
obj
Phaser.Physics.Ninja.Circle The Circle involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns:
number -The result of the collision.
- Source - physics/ninja/Circle.js, line 310