Class: Circle

Phaser. Circle

Phaser - Circle

new Circle(x, y, diameter) → {Phaser.Circle}

Creates a new Circle object with the center coordinate specified by the x and y parameters and the diameter specified by the diameter parameter. If you call this function without parameters, a circle with x, y, diameter and radius properties set to 0 is created.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The x coordinate of the center of the circle.

y number <optional>
0

The y coordinate of the center of the circle.

diameter number <optional>
0

The diameter of the circle.

Source:
Returns:

This circle object

Type
Phaser.Circle

Members

<readonly> area

The area of this Circle.

Properties:
Name Type Description
area number

The area of this circle.

Source:

bottom

The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter.

Properties:
Name Type Description
bottom number

Gets or sets the bottom of the circle.

Source:

diameter

The largest distance between any two points on the circle. The same as the radius * 2.

Properties:
Name Type Description
diameter number

Gets or sets the diameter of the circle.

Source:

empty

Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter is less than or equal to 0; otherwise false. If set to true it will reset all of the Circle objects properties to 0. A Circle object is empty if its diameter is less than or equal to 0.

Properties:
Name Type Description
empty boolean

Gets or sets the empty state of the circle.

Source:

left

The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.

Source:

radius

The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter.

Properties:
Name Type Description
radius number

Gets or sets the radius of the circle.

Source:

The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.

Properties:
Name Type Description
right number

Gets or sets the value of the rightmost point of the circle.

Source:

top

The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter.

Properties:
Name Type Description
top number

Gets or sets the top of the circle.

Source:

x

Properties:
Name Type Description
x number

The x coordinate of the center of the circle.

Source:

y

Properties:
Name Type Description
y number

The y coordinate of the center of the circle.

Source:

Methods

<static> circumferencePoint(a, angle, asDegrees, out) → {Phaser.Point}

Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.

Parameters:
Name Type Argument Description
a Phaser.Circle

The first Circle object.

angle number

The angle in radians (unless asDegrees is true) to return the point from.

asDegrees boolean

Is the given angle in radians (false) or degrees (true)?

out Phaser.Point <optional>

An optional Point object to put the result in to. If none specified a new Point object will be created.

Source:
Returns:

The Point object holding the result.

Type
Phaser.Point

<static> contains(a, x, y) → {boolean}

Return true if the given x/y coordinates are within the Circle object.

Parameters:
Name Type Description
a Phaser.Circle

The Circle to be checked.

x number

The X value of the coordinate to test.

y number

The Y value of the coordinate to test.

Source:
Returns:

True if the coordinates are within this circle, otherwise false.

Type
boolean

<static> equals(a, b) → {boolean}

Determines whether the two Circle objects match. This method compares the x, y and diameter properties.

Parameters:
Name Type Description
a Phaser.Circle

The first Circle object.

b Phaser.Circle

The second Circle object.

Source:
Returns:

A value of true if the object has exactly the same values for the x, y and diameter properties as this Circle object; otherwise false.

Type
boolean

<static> intersects(a, b) → {boolean}

Determines whether the two Circle objects intersect. This method checks the radius distances between the two Circle objects to see if they intersect.

Parameters:
Name Type Description
a Phaser.Circle

The first Circle object.

b Phaser.Circle

The second Circle object.

Source:
Returns:

A value of true if the specified object intersects with this Circle object; otherwise false.

Type
boolean

<static> intersectsRectangle(c, r) → {boolean}

Checks if the given Circle and Rectangle objects intersect.

Parameters:
Name Type Description
c Phaser.Circle

The Circle object to test.

r Phaser.Rectangle

The Rectangle object to test.

Source:
Returns:

True if the two objects intersect, otherwise false.

Type
boolean

circumference() → {number}

The circumference of the circle.

Source:
Returns:
Type
number

circumferencePoint(angle, asDegrees, out) → {Phaser.Point}

Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.

Parameters:
Name Type Argument Description
angle number

The angle in radians (unless asDegrees is true) to return the point from.

asDegrees boolean

Is the given angle in radians (false) or degrees (true)?

out Phaser.Point <optional>

An optional Point object to put the result in to. If none specified a new Point object will be created.

Source:
Returns:

The Point object holding the result.

Type
Phaser.Point

clone(out) → {Phaser.Circle}

Returns a new Circle object with the same values for the x, y, width, and height properties as this Circle object.

Parameters:
Name Type Description
out Phaser.Circle

Optional Circle object. If given the values will be set into the object, otherwise a brand new Circle object will be created and returned.

Source:
Returns:

The cloned Circle object.

Type
Phaser.Circle

contains(x, y) → {boolean}

Return true if the given x/y coordinates are within this Circle object.

Parameters:
Name Type Description
x number

The X value of the coordinate to test.

y number

The Y value of the coordinate to test.

Source:
Returns:

True if the coordinates are within this circle, otherwise false.

Type
boolean

copyFrom(source) → {Circle}

Copies the x, y and diameter properties from any given object to this Circle.

Parameters:
Name Type Description
source any

The object to copy from.

Source:
Returns:

This Circle object.

Type
Circle

copyTo(dest) → {Object}

Copies the x, y and diameter properties from this Circle to any given object.

Parameters:
Name Type Description
dest any

The object to copy to.

Source:
Returns:

This dest object.

Type
Object

distance(dest, round) → {number}

Returns the distance from the center of the Circle object to the given object (can be Circle, Point or anything with x/y properties)

Parameters:
Name Type Argument Description
dest object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

offset(dx, dy) → {Circle}

Adjusts the location of the Circle object, as determined by its center coordinate, by the specified amounts.

Parameters:
Name Type Description
dx number

Moves the x value of the Circle object by this amount.

dy number

Moves the y value of the Circle object by this amount.

Source:
Returns:

This Circle object.

Type
Circle

offsetPoint(point) → {Circle}

Adjusts the location of the Circle object using a Point object as a parameter. This method is similar to the Circle.offset() method, except that it takes a Point object as a parameter.

Parameters:
Name Type Description
point Point

A Point object to use to offset this Circle object (or any valid object with exposed x and y properties).

Source:
Returns:

This Circle object.

Type
Circle

setTo(x, y, diameter) → {Circle}

Sets the members of Circle to the specified values.

Parameters:
Name Type Description
x number

The x coordinate of the center of the circle.

y number

The y coordinate of the center of the circle.

diameter number

The diameter of the circle in pixels.

Source:
Returns:

This circle object.

Type
Circle

toString() → {string}

Returns a string representation of this object.

Source:
Returns:

a string representation of the instance.

Type
string
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