new Frame(index, x, y, width, height, name, uuid)
A Frame is a single frame of an animation and is part of a FrameData collection.
Parameters:
Name | Type | Description |
---|---|---|
index |
number | The index of this Frame within the FrameData set it is being added to. |
x |
number | X position of the frame within the texture image. |
y |
number | Y position of the frame within the texture image. |
width |
number | Width of the frame within the texture image. |
height |
number | Height of the frame within the texture image. |
name |
string | The name of the frame. In Texture Atlas data this is usually set to the filename. |
uuid |
string | Internal UUID key. |
- Source - animation/Frame.js, line 20
Members
-
bottom :number
-
The bottom of the frame (y + height).
- Source - animation/Frame.js, line 132
-
centerX :number
-
Center X position within the image to cut from.
- Source - animation/Frame.js, line 60
-
centerY :number
-
Center Y position within the image to cut from.
- Source - animation/Frame.js, line 65
-
distance :number
-
The distance from the top left to the bottom-right of this Frame.
- Source - animation/Frame.js, line 70
-
height :number
-
Height of the frame.
- Source - animation/Frame.js, line 45
-
index :number
-
The index of this Frame within the FrameData set it is being added to.
- Source - animation/Frame.js, line 25
-
name :string
-
Useful for Texture Atlas files (is set to the filename value).
- Source - animation/Frame.js, line 50
-
right :number
-
The right of the Frame (x + width).
- Source - animation/Frame.js, line 127
-
rotated :boolean
-
Rotated? (not yet implemented)
- Default Value:
- false
- Source - animation/Frame.js, line 76
-
rotationDirection :string
-
Either 'cw' or 'ccw', rotation is always 90 degrees.
- Default Value:
- 'cw'
- Source - animation/Frame.js, line 82
-
sourceSizeH :number
-
Height of the original sprite.
- Source - animation/Frame.js, line 98
-
sourceSizeW :number
-
Width of the original sprite.
- Source - animation/Frame.js, line 93
-
spriteSourceSizeH :number
-
Height of the trimmed sprite.
- Default Value:
- 0
- Source - animation/Frame.js, line 122
-
spriteSourceSizeW :number
-
Width of the trimmed sprite.
- Default Value:
- 0
- Source - animation/Frame.js, line 116
-
spriteSourceSizeX :number
-
X position of the trimmed sprite inside original sprite.
- Default Value:
- 0
- Source - animation/Frame.js, line 104
-
spriteSourceSizeY :number
-
Y position of the trimmed sprite inside original sprite.
- Default Value:
- 0
- Source - animation/Frame.js, line 110
-
trimmed :boolean
-
Was it trimmed when packed?
- Default Value:
- false
- Source - animation/Frame.js, line 88
-
uuid :string
-
DEPRECATED: A link to the PIXI.TextureCache entry.
- Source - animation/Frame.js, line 55
-
width :number
-
Width of the frame.
- Source - animation/Frame.js, line 40
-
x :number
-
X position within the image to cut from.
- Source - animation/Frame.js, line 30
-
y :number
-
Y position within the image to cut from.
- Source - animation/Frame.js, line 35
Methods
-
getRect(out) → {Phaser.Rectangle}
-
Returns a Rectangle set to the dimensions of this Frame.
Parameters:
Name Type Argument Description out
Phaser.Rectangle <optional>
A rectangle to copy the frame dimensions to.
Returns:
A rectangle.
- Source - animation/Frame.js, line 191
-
setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight)
-
If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
Parameters:
Name Type Description trimmed
boolean If this frame was trimmed or not.
actualWidth
number The width of the frame before being trimmed.
actualHeight
number The height of the frame before being trimmed.
destX
number The destination X position of the trimmed frame for display.
destY
number The destination Y position of the trimmed frame for display.
destWidth
number The destination width of the trimmed frame for display.
destHeight
number The destination height of the trimmed frame for display.
- Source - animation/Frame.js, line 138