new AnimationParser()
Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
- Source - animation/AnimationParser.js, line 13
Methods
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<static> JSONData(game, json) → {Phaser.FrameData}
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Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game.
json
object The JSON data from the Texture Atlas. Must be in Array format.
Returns:
A FrameData object containing the parsed frames.
- Source - animation/AnimationParser.js, line 113
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<static> JSONDataHash(game, json) → {Phaser.FrameData}
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Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game.
json
object The JSON data from the Texture Atlas. Must be in JSON Hash format.
Returns:
A FrameData object containing the parsed frames.
- Source - animation/AnimationParser.js, line 229
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<static> JSONDataPyxel(game, json) → {Phaser.FrameData}
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Parse the JSON data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game.
json
object The JSON data from the Texture Atlas. Must be in Pyxel JSON format.
Returns:
A FrameData object containing the parsed frames.
- Source - animation/AnimationParser.js, line 172
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<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin, spacing, skipFrames) → {Phaser.FrameData}
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Parse a Sprite Sheet and extract the animation frame data from it.
Parameters:
Name Type Argument Default Description game
Phaser.Game A reference to the currently running game.
key
string | Image The Game.Cache asset key of the Sprite Sheet image or an actual HTML Image element.
frameWidth
number The fixed width of each frame of the animation.
frameHeight
number The fixed height of each frame of the animation.
frameMax
number <optional>
-1 The total number of animation frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames".
margin
number <optional>
0 If the frames have been drawn with a margin, specify the amount here.
spacing
number <optional>
0 If the frames have been drawn with spacing between them, specify the amount here.
skipFrames
number <optional>
0 Skip a number of frames. Useful when there are multiple sprite sheets in one image.
Returns:
A FrameData object containing the parsed frames.
- Source - animation/AnimationParser.js, line 15
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<static> XMLData(game, xml) → {Phaser.FrameData}
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Parse the XML data and extract the animation frame data from it.
Parameters:
Name Type Description game
Phaser.Game A reference to the currently running game.
xml
object The XML data from the Texture Atlas. Must be in Starling XML format.
Returns:
A FrameData object containing the parsed frames.
- Source - animation/AnimationParser.js, line 291