Class: RequestAnimationFrame

Phaser. RequestAnimationFrame

Phaser.RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut)

Abstracts away the use of RAF or setTimeOut for the core game update loop.

Parameters:
Name Type Argument Default Description
game Phaser.Game

A reference to the currently running game.

forceSetTimeOut boolean <optional>
false

Tell Phaser to use setTimeOut even if raf is available.

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Members

forceSetTimeOut

Properties:
Name Type Description
forceSetTimeOut boolean

Tell Phaser to use setTimeOut even if raf is available.

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game

Properties:
Name Type Description
game Phaser.Game

The currently running game.

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isRunning

Properties:
Name Type Description
isRunning boolean

true if RequestAnimationFrame is running, otherwise false.

Default Value:
  • false
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Methods

isRAF() → {boolean}

Is the browser using requestAnimationFrame?

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Returns:
Type
boolean

isSetTimeOut() → {boolean}

Is the browser using setTimeout?

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Returns:
Type
boolean

start()

Starts the requestAnimationFrame running or setTimeout if unavailable in browser

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stop()

Stops the requestAnimationFrame from running.

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updateRAF(time)

The update method for the requestAnimationFrame

Parameters:
Name Type Description
time number

A timestamp, either from RAF or setTimeOut

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updateSetTimeout()

The update method for the setTimeout.

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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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