new Sprite(texture)
The Sprite object is the base for all textured objects that are rendered to the screen
Parameters:
Name | Type | Description |
---|---|---|
texture |
PIXI.Texture | The texture for this sprite |
- Source - pixi/display/Sprite.js, line 5
Extends
Members
-
alpha :Number
-
The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
Please note that an object with an alpha value of 0 is skipped during the render pass.The value of this property does not reflect any alpha values set further up the display list.
To obtain that value please see theworldAlpha
property.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 63
-
anchor :Point
-
The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting than anchor to 0.5,0.5 means the textures origin is centered
Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner- Source - pixi/display/Sprite.js, line 17
-
blendMode :Number
-
The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible.
- Default Value:
- PIXI.blendModes.NORMAL;
- Source - pixi/display/Sprite.js, line 82
-
cacheAsBitmap :Boolean
-
Sets if this DisplayObject should be cached as a bitmap.
When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it
in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a
performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not
re-generate the cached bitmap automatically. To do that you need to callDisplayObject.updateCache
.To remove a cached bitmap, set this property to
null
.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 763
-
<readonly> children :Array.<DisplayObject>
-
[read-only] The array of children of this container.
Type:
- Array.<DisplayObject>
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 17
-
exists :Boolean
-
Controls if this Sprite is processed by the core Phaser game loops and Group loops.
- Default Value:
- true
- Source - pixi/display/Sprite.js, line 103
-
filterArea :Rectangle
-
The rectangular area used by filters when rendering a shader for this DisplayObject.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 195
-
filters :Array
-
Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas
Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter
usingDisplayObject.filterArea
.To remove filters, set this property to
null
.Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a
filter will reset this DisplayObjects blend mode to NORMAL.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 710
-
height :Number
-
The height of the sprite, setting this will actually modify the scale to achieve the value set
- Source - pixi/display/Sprite.js, line 144
-
hitArea :Rectangle|Circle|Ellipse|Polygon
-
This is the defined area that will pick up mouse / touch events. It is null by default.
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)Type:
- Rectangle | Circle | Ellipse | Polygon
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 89
-
ignoreChildInput :Boolean
-
If
ignoreChildInput
isfalse
it will allow this objects children to be considered as valid for Input events.If this property is
true
then the children will not be considered as valid for Input events.Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 26
-
mask :PIXIGraphics
-
Sets a mask for this DisplayObject. A mask is an instance of a Graphics object.
When applied it limits the visible area of this DisplayObject to the shape of the mask.
Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer.
To remove a mask, set this property tonull
.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 675
-
<readonly> parent :PIXIDisplayObjectContainer
-
The parent DisplayObjectContainer that this DisplayObject is a child of.
All DisplayObjects must belong to a parent in order to be rendered.
The root parent is the Stage object. This property is set automatically when the
DisplayObject is added to, or removed from, a DisplayObjectContainer.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 107
-
pivot :PIXIPoint
-
The pivot point of this DisplayObject that it rotates around. The values are expressed
in pixel values.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 43
-
position :PIXIPoint
-
The coordinates, in pixels, of this DisplayObject, relative to its parent container.
The value of this property does not reflect any positioning happening further up the display list.
To obtain that value please see theworldPosition
property.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 20
-
renderable :Boolean
-
Should this DisplayObject be rendered by the renderer? An object with a renderable value of
false
is skipped during the render pass.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 98
-
rotation :Number
-
The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on
a right-handed orientation.The value of this property does not reflect any rotation happening further up the display list.
To obtain that value please see theworldRotation
property.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 51
-
scale :PIXIPoint
-
The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject
at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.The value of this property does not reflect any scaling happening further up the display list.
To obtain that value please see theworldScale
property.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 31
-
shader :PhaserFilter
-
The shader that will be used to render this Sprite.
Set to null to remove a current shader.- Default Value:
- null
- Source - pixi/display/Sprite.js, line 93
-
texture :PIXI.Texture
-
The texture that the sprite is using
- Source - pixi/display/Sprite.js, line 28
-
tint :Number
-
The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
- Default Value:
- 0xFFFFFF
- Source - pixi/display/Sprite.js, line 54
-
tintedTexture :Canvas
-
A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
- Default Value:
- null
- Source - pixi/display/Sprite.js, line 73
-
visible :Boolean
-
The visibility of this DisplayObject. A value of
false
makes the object invisible.
A value oftrue
makes it visible. Please note that an object with a visible value offalse
is skipped during the render pass. Equally a DisplayObject with visible false will
not render any of its children.The value of this property does not reflect any visible values set further up the display list.
To obtain that value please see theworldVisible
property.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 75
-
width :Number
-
The width of the sprite, setting this will actually modify the scale to achieve the value set
- Source - pixi/display/Sprite.js, line 125
-
<readonly> worldAlpha :Number
-
The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
This value is the calculated total, based on the alpha values of all parents of this DisplayObjects
in the display list.To obtain, and set, the local alpha value, see the
alpha
property.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 119
-
<readonly> worldPosition :PIXIPoint
-
The coordinates, in pixels, of this DisplayObject within the world.
This property contains the calculated total, based on the positions of all parents of this
DisplayObject in the display list.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 150
-
<readonly> worldRotation :Number
-
The rotation, in radians, of this DisplayObject.
This property contains the calculated total, based on the rotations of all parents of this
DisplayObject in the display list.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 180
-
<readonly> worldScale :PIXIPoint
-
The global scale of this DisplayObject.
This property contains the calculated total, based on the scales of all parents of this
DisplayObject in the display list.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 165
-
<readonly> worldTransform :PIXIMatrix
-
The current transform of this DisplayObject.
This property contains the calculated total, based on the transforms of all parents of this
DisplayObject in the display list.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 135
-
worldVisible :Boolean
-
Indicates if this DisplayObject is visible, based on it, and all of its parents,
visible
property values.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 632
-
x :Number
-
The horizontal position of the DisplayObject, in pixels, relative to its parent.
If you need the world position of the DisplayObject, useDisplayObject.worldPosition
instead.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 588
-
y :Number
-
The vertical position of the DisplayObject, in pixels, relative to its parent.
If you need the world position of the DisplayObject, useDisplayObject.worldPosition
instead.- Inherited From:
- Source - pixi/display/DisplayObject.js, line 610
Methods
-
addChild(child) → {PIXI.DisplayObject}
-
Adds a child to the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to add to the container
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 42
-
addChildAt(child, index) → {PIXI.DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
Name Type Description child
PIXI.DisplayObject The child to add
index
Number The index to place the child in
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 55
-
contains(child) → {Boolean}
-
Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.
Parameters:
Name Type Description child
PIXI.DisplayObject -
Returns:
Boolean -- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 449
-
getBounds(matrix) → {Rectangle}
-
Returns the bounds of the Sprite as a rectangle.
The bounds calculation takes the worldTransform into account.It is important to note that the transform is not updated when you call this method.
So if this Sprite is the child of a Display Object which has had its transform
updated since the last render pass, those changes will not yet have been applied
to this Sprites worldTransform. If you need to ensure that all parent transforms
are factored into this getBounds operation then you should callupdateTransform
on the root most object in this Sprites display list first.Parameters:
Name Type Description matrix
Matrix the transformation matrix of the sprite
Returns:
Rectangle -the framing rectangle
- Source - pixi/display/Sprite.js, line 199
-
getChildAt(index) → {PIXI.DisplayObject}
-
Returns the child at the specified index
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child at the given index, if any.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 153
-
getChildIndex(child) → {Number}
-
Returns the index position of a child DisplayObject instance
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject instance to identify
Returns:
Number -The index position of the child display object to identify
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 112
-
getLocalBounds() → {Rectangle}
-
Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration.
Returns:
Rectangle -The rectangular bounding area
- Source - pixi/display/Sprite.js, line 315
-
removeChild(child) → {PIXI.DisplayObject}
-
Removes a child from the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to remove
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 171
-
removeChildAt(index) → {PIXI.DisplayObject}
-
Removes a child from the specified index position.
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 191
-
removeChildren(beginIndex, endIndex)
-
Removes all children from this container that are within the begin and end indexes.
Parameters:
Name Type Description beginIndex
Number The beginning position. Default value is 0.
endIndex
Number The ending position. Default value is size of the container.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 213
-
setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Parameters:
Name Type Description child
PIXI.DisplayObject The child DisplayObject instance for which you want to change the index number
index
Number The resulting index number for the child display object
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 132
-
setTexture(texture, destroy)
-
Sets the texture of the sprite. Be warned that this doesn't remove or destroy the previous
texture this Sprite was using.Parameters:
Name Type Argument Default Description texture
PIXI.Texture The PIXI texture that is displayed by the sprite
destroy
Boolean <optional>
false Call Texture.destroy on the current texture before replacing it with the new one?
- Source - pixi/display/Sprite.js, line 163
-
swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Parameters:
Name Type Description child
PIXI.DisplayObject -
child2
PIXI.DisplayObject -
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 85