Class: Circle

Phaser.Physics.Ninja. Circle

Arcade Physics Constructor

new Circle(body, x, y, radius)

Ninja Physics Circle constructor. Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.

Parameters:
Name Type Description
body Phaser.Physics.Ninja.Body

The body that owns this shape.

x number

The x coordinate to create this shape at.

y number

The y coordinate to create this shape at.

radius number

The radius of this Circle.

Source:

Members

body

Properties:
Name Type Description
system Phaser.Physics.Ninja.Body

A reference to the body that owns this shape.

Source:

circleTileProjections

Properties:
Name Type Description
circleTileProjections object

All of the collision response handlers.

Source:

<readonly> height

Properties:
Name Type Description
height number

The height.

Source:

oldpos

Properties:
Name Type Description
oldpos Phaser.Point

The position of this object in the previous update.

Source:

pos

Properties:
Name Type Description
pos Phaser.Point

The position of this object.

Source:

radius

Properties:
Name Type Description
radius number

The radius of this circle shape.

Source:

system

Properties:
Name Type Description
system Phaser.Physics.Ninja

A reference to the physics system.

Source:

velocity

Properties:
Name Type Description
velocity Phaser.Point

The velocity of this object.

Source:

<readonly> width

Properties:
Name Type Description
width number

The width.

Source:

<readonly> xw

Properties:
Name Type Description
xw number

Half the width.

Source:

<readonly> yw

Properties:
Name Type Description
xw number

Half the height.

Source:

Methods

collideCircleVsTile(t) → {boolean}

Collides this Circle with a Tile.

Parameters:
Name Type Description
t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

True if they collide, otherwise false.

Type
boolean

collideWorldBounds()

Collides this Circle against the world bounds.

Source:

destroy()

Destroys this Circle's reference to Body and System

Source:

integrate()

Updates this Circles position.

Source:

projCircle_22DegB(x, y, oH, oV, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_22DegS(x, y, oH, oV, obj, t) → {number}

Resolves 22 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_45Deg(x, y, oH, oV, obj, t) → {number}

Resolves 45 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_67DegB(x, y, oH, oV, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_67DegS(x, y, oH, oV, obj, t) → {number}

Resolves 67 Degree tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Concave(x, y, oH, oV, obj, t) → {number}

Resolves Concave tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Convex(x, y, oH, oV, obj, t) → {number}

Resolves Convex tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Full(x, y, oH, oV, obj, t) → {number}

Resolves Full tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

projCircle_Half(x, y, oH, oV, obj, t) → {number}

Resolves Half tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number

render(context, xOffset, yOffset, color, filled)

Render this circle for debugging purposes.

Parameters:
Name Type Description
context object

The context to render to.

xOffset number

X offset from circle's position to render at.

yOffset number

Y offset from circle's position to render at.

color string

color of the debug shape to be rendered. (format is css color string).

filled boolean

Render the shape as solid (true) or hollow (false).

Source:

reportCollisionVsWorld(px, py, dx, dy, obj)

Process a world collision and apply the resulting forces.

Parameters:
Name Type Description
px number

The tangent velocity

py number

The tangent velocity

dx number

Collision normal

dy number

Collision normal

obj number

Object this Circle collided with

Source:

resolveCircleTile(x, y, oH, oV, obj, t) → {number}

Resolves tile collision.

Parameters:
Name Type Description
x number

Penetration depth on the x axis.

y number

Penetration depth on the y axis.

oH number

Grid / voronoi region.

oV number

Grid / voronoi region.

obj Phaser.Physics.Ninja.Circle

The Circle involved in the collision.

t Phaser.Physics.Ninja.Tile

The Tile involved in the collision.

Source:
Returns:

The result of the collision.

Type
number
Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Fri Jul 18 2014 12:36:49 GMT+0100 (BST) using the DocStrap template.