new AABB(body, x, y, width, height)
Ninja Physics AABB constructor. Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.
Parameters:
Name | Type | Description |
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body |
Phaser.Physics.Ninja.Body | The body that owns this shape. |
x |
number | The x coordinate to create this shape at. |
y |
number | The y coordinate to create this shape at. |
width |
number | The width of this AABB. |
height |
number | The height of this AABB. |
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Members
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aabbTileProjections
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Properties:
Name Type Description aabbTileProjections
object All of the collision response handlers.
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body
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Properties:
Name Type Description system
Phaser.Physics.Ninja.Body A reference to the body that owns this shape.
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<readonly> height
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Properties:
Name Type Description height
number The height.
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oldpos
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Properties:
Name Type Description oldpos
Phaser.Point The position of this object in the previous update.
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pos
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Properties:
Name Type Description pos
Phaser.Point The position of this object.
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system
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Properties:
Name Type Description system
Phaser.Physics.Ninja A reference to the physics system.
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velocity
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Properties:
Name Type Description velocity
Phaser.Point The velocity of this object.
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<readonly> width
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Properties:
Name Type Description width
number The width.
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<readonly> xw
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Properties:
Name Type Description xw
number Half the width.
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<readonly> yw
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Properties:
Name Type Description xw
number Half the height.
Methods
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collideAABBVsAABB(aabb)
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Collides this AABB against a AABB.
Parameters:
Name Type Description aabb
Phaser.Physics.Ninja.AABB The AABB to collide against.
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collideAABBVsTile(tile)
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Collides this AABB against a Tile.
Parameters:
Name Type Description tile
Phaser.Physics.Ninja.Tile The Tile to collide against.
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collideWorldBounds()
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Collides this AABB against the world bounds.
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destroy()
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Destroys this AABB's reference to Body and System
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integrate()
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Updates this AABBs position.
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projAABB_22DegB(x, y, obj, t) → {number}
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Resolves 22 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_22DegS(x, y, obj, t) → {number}
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Resolves 22 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_45Deg(x, y, obj, t) → {number}
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Resolves 45 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_67DegB(x, y, obj, t) → {number}
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Resolves 67 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_67DegS(x, y, obj, t) → {number}
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Resolves 67 Degree tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_Concave(x, y, obj, t) → {number}
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Resolves Concave tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_Convex(x, y, obj, t) → {number}
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Resolves Convex tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_Full(x, y, obj, t) → {number}
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Resolves Full tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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projAABB_Half(x, y, obj, t) → {number}
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Resolves Half tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
obj
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
t
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
The result of the collision.
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- number
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render(context, xOffset, yOffset, color, filled)
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Render this AABB for debugging purposes.
Parameters:
Name Type Description context
object The context to render to.
xOffset
number X offset from AABB's position to render at.
yOffset
number Y offset from AABB's position to render at.
color
string color of the debug shape to be rendered. (format is css color string).
filled
boolean Render the shape as solid (true) or hollow (false).
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reportCollisionVsBody(px, py, dx, dy, obj)
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Process a body collision and apply the resulting forces. Still very much WIP and doesn't work fully. Feel free to fix!
Parameters:
Name Type Description px
number The tangent velocity
py
number The tangent velocity
dx
number Collision normal
dy
number Collision normal
obj
number Object this AABB collided with
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reportCollisionVsWorld(px, py, dx, dy, obj)
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Process a world collision and apply the resulting forces.
Parameters:
Name Type Description px
number The tangent velocity
py
number The tangent velocity
dx
number Collision normal
dy
number Collision normal
obj
number Object this AABB collided with
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resolveTile(x, y, body, tile) → {boolean}
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Resolves tile collision.
Parameters:
Name Type Description x
number Penetration depth on the x axis.
y
number Penetration depth on the y axis.
body
Phaser.Physics.Ninja.AABB The AABB involved in the collision.
tile
Phaser.Physics.Ninja.Tile The Tile involved in the collision.
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Returns:
True if the collision was processed, otherwise false.
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- boolean