new Signal()
A Signal is an event dispatch mechansim that supports broadcasting to multiple listeners.
Event listeners are uniquely identified by the listener/callback function and the context.
- Source - core/Signal.js, line 16
Members
-
active :boolean
-
Is the Signal active? Only active signals will broadcast dispatched events.
Setting this property during a dispatch will only affect the next dispatch. To stop the propagation of a signal from a listener use halt.
- Default Value:
- true
- Source - core/Signal.js, line 57
-
memorize :boolean
-
Memorize the previously dispatched event?
If an event has been memorized it is automatically dispatched when a new listener is added with add or addOnce. Use forget to clear any currently memorized event.
- Source - core/Signal.js, line 41
Methods
-
add(listener, listenerContext, priority, args) → {Phaser.SignalBinding}
-
Add an event listener for this signal.
An event listener is a callback with a related context and priority.
You can optionally provide extra arguments which will be passed to the callback after any internal parameters.
For example:
Phaser.Key.onDown
when dispatched will send the Phaser.Key object that caused the signal as the first parameter. Any arguments you've specified afterpriority
will be sent as well:fireButton.onDown.add(shoot, this, 0, 'lazer', 100);
When onDown dispatches it will call the
shoot
callback passing it:Phaser.Key, 'lazer', 100
.Where the first parameter is the one that Key.onDown dispatches internally and 'lazer', and the value 100 were the custom arguments given in the call to 'add'.
Parameters:
Name Type Argument Default Description listener
function The function to call when this Signal is dispatched.
listenerContext
object <optional>
The context under which the listener will be executed (i.e. the object that should represent the
this
variable).priority
number <optional>
The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added (default = 0)
args
any <optional>
<repeatable>
(none) Additional arguments to pass to the callback (listener) function. They will be appended after any arguments usually dispatched.
Returns:
An Object representing the binding between the Signal and listener.
- Source - core/Signal.js, line 189
-
addOnce(listener, listenerContext, priority, args) → {Phaser.SignalBinding}
-
Add a one-time listener - the listener is automatically removed after the first execution.
If there is as memorized event then it will be dispatched and the listener will be removed immediately.
Parameters:
Name Type Argument Default Description listener
function The function to call when this Signal is dispatched.
listenerContext
object <optional>
The context under which the listener will be executed (i.e. the object that should represent the
this
variable).priority
number <optional>
The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added (default = 0)
args
any <optional>
<repeatable>
(none) Additional arguments to pass to the callback (listener) function. They will be appended after any arguments usually dispatched.
Returns:
An Object representing the binding between the Signal and listener.
- Source - core/Signal.js, line 231
-
dispatch(params)
-
Dispatch / broadcast the event to all listeners.
To create an instance-bound dispatch for this Signal, use boundDispatch.
Parameters:
Name Type Argument Description params
any <optional>
Parameters that should be passed to each handler.
- Source - core/Signal.js, line 352
-
dispose()
-
Dispose the signal - no more events can be dispatched.
This removes all event listeners and clears references to external objects. Calling methods on a disposed objects results in undefined behavior.
- Source - core/Signal.js, line 408
-
forget()
-
Forget the currently memorized event, if any.
- Source - core/Signal.js, line 394
-
getNumListeners() → {integer}
-
Gets the total number of listeners attached to this Signal.
Returns:
integer -Number of listeners attached to the Signal.
- Source - core/Signal.js, line 326
-
halt()
-
Stop propagation of the event, blocking the dispatch to next listener on the queue.
This should be called only during event dispatch as calling it before/after dispatch won't affect another broadcast. See active to enable/disable the signal entirely.
- Source - core/Signal.js, line 338
-
has(listener, context) → {boolean}
-
Check if a specific listener is attached.
Parameters:
Name Type Argument Description listener
function Signal handler function.
context
object <optional>
Context on which listener will be executed (object that should represent the
this
variable inside listener function).Returns:
boolean -If Signal has the specified listener.
- Source - core/Signal.js, line 175
-
remove(listener, context) → {function}
-
Remove a single event listener.
Parameters:
Name Type Argument Default Description listener
function Handler function that should be removed.
context
object <optional>
null Execution context (since you can add the same handler multiple times if executing in a different context).
Returns:
function -Listener handler function.
- Source - core/Signal.js, line 262
-
removeAll(context)
-
Remove all event listeners.
Parameters:
Name Type Argument Default Description context
object <optional>
null If specified only listeners for the given context will be removed.
- Source - core/Signal.js, line 286
-
toString() → {string}
-
A string representation of the object.
Returns:
string -String representation of the object.
- Source - core/Signal.js, line 428