new DistanceConstraint(world, bodyA, bodyB, distance, maxForce)
A constraint that tries to keep the distance between two bodies constant.
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
|
bodyA |
p2.Body | First connected body. |
|
bodyB |
p2.Body | Second connected body. |
|
distance |
number | The distance to keep between the bodies. |
|
maxForce |
number |
<optional> |
The maximum force that should be applied to constrain the bodies. |
- Source:
Members
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game Local reference to game.
-
world
-
- Source:
Properties:
Name Type Description world
Phaser.Physics.P2 Local reference to P2 World.