new Spring(game, bodyA, bodyB, restLength, stiffness, damping, worldA, worldB, localA, localB)
Creates a spring, connecting two bodies.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game |
Phaser.Game | A reference to the current game. |
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bodyA |
p2.Body | First connected body. |
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bodyB |
p2.Body | Second connected body. |
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restLength |
number |
<optional> |
1 | Rest length of the spring. A number > 0. |
stiffness |
number |
<optional> |
100 | Stiffness of the spring. A number >= 0. |
damping |
number |
<optional> |
1 | Damping of the spring. A number >= 0. |
worldA |
Array |
<optional> |
Where to hook the spring to body A, in world coordinates, i.e. [32, 32]. |
|
worldB |
Array |
<optional> |
Where to hook the spring to body B, in world coordinates, i.e. [32, 32]. |
|
localA |
Array |
<optional> |
Where to hook the spring to body A, in local body coordinates. |
|
localB |
Array |
<optional> |
Where to hook the spring to body B, in local body coordinates. |
- Source:
Members
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game
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- Source:
Properties:
Name Type Description game
Phaser.Game Local reference to game.