Source: particles/Particles.js

/**
* @author       Richard Davey <rich@photonstorm.com>
* @copyright    2014 Photon Storm Ltd.
* @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/

/**
* Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
*
* @class Phaser.Particles
* @classdesc Phaser Particles
* @constructor
* @param {Phaser.Game} game - A reference to the currently running game.
*/
Phaser.Particles = function (game) {

    /**
    * @property {Phaser.Game} game - A reference to the currently running Game.
    */
    this.game = game;

    /**
    * @property {object} emitters - Internal emitters store.
    */
    this.emitters = {};

    /**
    * @property {number} ID - 
    * @default
    */
    this.ID = 0;

};

Phaser.Particles.prototype = {

    /**
    * Adds a new Particle Emitter to the Particle Manager.
    * @method Phaser.Particles#add
    * @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager.
    * @return {Phaser.Emitter} The emitter that was added.
    */
    add: function (emitter) {

        this.emitters[emitter.name] = emitter;

        return emitter;

    },

    /**
    * Removes an existing Particle Emitter from the Particle Manager.
    * @method Phaser.Particles#remove
    * @param {Phaser.Emitter} emitter - The emitter to remove.
    */
    remove: function (emitter) {

        delete this.emitters[emitter.name];

    },

    /**
    * Called by the core game loop. Updates all Emitters who have their exists value set to true.
    * @method Phaser.Particles#update
    * @protected
    */
    update: function () {

        for (var key in this.emitters)
        {
            if (this.emitters[key].exists)
            {
                this.emitters[key].update();
            }
        }

    }

};

Phaser.Particles.prototype.constructor = Phaser.Particles;
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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