/** * @author Mat Groves http://matgroves.com/ @Doormat23 * Modified by Tom Slezakowski http://www.tomslezakowski.com @TomSlezakowski (24/03/2014) - Added dropShadowColor. */ /** * A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, * or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object. * * @class Text * @extends Sprite * @constructor * @param text {String} The copy that you would like the text to display * @param [style] {Object} The style parameters * @param [style.font] {String} default 'bold 20px Arial' The style and size of the font * @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00' * @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00' * @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {Number} The width at which text will wrap, it needs wordWrap to be set to true * @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow */ PIXI.Text = function(text, style) { /** * The canvas element that everything is drawn to * * @property canvas * @type HTMLCanvasElement */ this.canvas = document.createElement('canvas'); /** * The canvas 2d context that everything is drawn with * @property context * @type HTMLCanvasElement */ this.context = this.canvas.getContext('2d'); /** * The resolution of the canvas. * @property resolution * @type Number */ this.resolution = 1; PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas)); this.setText(text); this.setStyle(style); }; // constructor PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype); PIXI.Text.prototype.constructor = PIXI.Text; /** * The width of the Text, setting this will actually modify the scale to achieve the value set * * @property width * @type Number */ Object.defineProperty(PIXI.Text.prototype, 'width', { get: function() { if(this.dirty) { this.updateText(); this.dirty = false; } return this.scale.x * this.texture.frame.width; }, set: function(value) { this.scale.x = value / this.texture.frame.width; this._width = value; } }); /** * The height of the Text, setting this will actually modify the scale to achieve the value set * * @property height * @type Number */ Object.defineProperty(PIXI.Text.prototype, 'height', { get: function() { if(this.dirty) { this.updateText(); this.dirty = false; } return this.scale.y * this.texture.frame.height; }, set: function(value) { this.scale.y = value / this.texture.frame.height; this._height = value; } }); /** * Set the style of the text * * @method setStyle * @param [style] {Object} The style parameters * @param [style.font='bold 20pt Arial'] {String} The style and size of the font * @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00' * @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00' * @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {Number} The width at which text will wrap * @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow */ PIXI.Text.prototype.setStyle = function(style) { style = style || {}; style.font = style.font || 'bold 20pt Arial'; style.fill = style.fill || 'black'; style.align = style.align || 'left'; style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136 style.strokeThickness = style.strokeThickness || 0; style.wordWrap = style.wordWrap || false; style.wordWrapWidth = style.wordWrapWidth || 100; style.dropShadow = style.dropShadow || false; style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6; style.dropShadowDistance = style.dropShadowDistance || 4; style.dropShadowColor = style.dropShadowColor || 'black'; this.style = style; this.dirty = true; }; /** * Set the copy for the text object. To split a line you can use '\n'. * * @method setText * @param text {String} The copy that you would like the text to display */ PIXI.Text.prototype.setText = function(text) { this.text = text.toString() || ' '; this.dirty = true; }; /** * Renders text and updates it when needed * * @method updateText * @private */ PIXI.Text.prototype.updateText = function() { this.texture.baseTexture.resolution = this.resolution; this.context.font = this.style.font; var outputText = this.text; // word wrap // preserve original text if(this.style.wordWrap)outputText = this.wordWrap(this.text); //split text into lines var lines = outputText.split(/(?:\r\n|\r|\n)/); //calculate text width var lineWidths = []; var maxLineWidth = 0; var fontProperties = this.determineFontProperties(this.style.font); for (var i = 0; i < lines.length; i++) { var lineWidth = this.context.measureText(lines[i]).width; lineWidths[i] = lineWidth; maxLineWidth = Math.max(maxLineWidth, lineWidth); } var width = maxLineWidth + this.style.strokeThickness; if(this.style.dropShadow)width += this.style.dropShadowDistance; this.canvas.width = ( width + this.context.lineWidth ) * this.resolution; //calculate text height var lineHeight = fontProperties.fontSize + this.style.strokeThickness; var height = lineHeight * lines.length; if(this.style.dropShadow)height += this.style.dropShadowDistance; this.canvas.height = height * this.resolution; this.context.scale( this.resolution, this.resolution); if(navigator.isCocoonJS) this.context.clearRect(0,0,this.canvas.width,this.canvas.height); this.context.font = this.style.font; this.context.strokeStyle = this.style.stroke; this.context.lineWidth = this.style.strokeThickness; this.context.textBaseline = 'alphabetic'; //this.context.lineJoin = 'round'; var linePositionX; var linePositionY; if(this.style.dropShadow) { this.context.fillStyle = this.style.dropShadowColor; var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance; var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance; for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if(this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if(this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if(this.style.fill) { this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset); } // if(dropShadow) } } //set canvas text styles this.context.fillStyle = this.style.fill; //draw lines line by line for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if(this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if(this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if(this.style.stroke && this.style.strokeThickness) { this.context.strokeText(lines[i], linePositionX, linePositionY); } if(this.style.fill) { this.context.fillText(lines[i], linePositionX, linePositionY); } // if(dropShadow) } this.updateTexture(); }; /** * Updates texture size based on canvas size * * @method updateTexture * @private */ PIXI.Text.prototype.updateTexture = function() { this.texture.baseTexture.width = this.canvas.width; this.texture.baseTexture.height = this.canvas.height; this.texture.crop.width = this.texture.frame.width = this.canvas.width; this.texture.crop.height = this.texture.frame.height = this.canvas.height; this._width = this.canvas.width; this._height = this.canvas.height; // update the dirty base textures this.texture.baseTexture.dirty(); }; /** * Renders the object using the WebGL renderer * * @method _renderWebGL * @param renderSession {RenderSession} * @private */ PIXI.Text.prototype._renderWebGL = function(renderSession) { if(this.dirty) { this.resolution = renderSession.resolution; this.updateText(); this.dirty = false; } PIXI.Sprite.prototype._renderWebGL.call(this, renderSession); }; /** * Renders the object using the Canvas renderer * * @method _renderCanvas * @param renderSession {RenderSession} * @private */ PIXI.Text.prototype._renderCanvas = function(renderSession) { if(this.dirty) { this.resolution = renderSession.resolution; this.updateText(); this.dirty = false; } PIXI.Sprite.prototype._renderCanvas.call(this, renderSession); }; /** * Calculates the ascent, descent and fontSize of a given fontStyle * * @method determineFontProperties * @param fontStyle {Object} * @private */ PIXI.Text.prototype.determineFontProperties = function(fontStyle) { var properties = PIXI.Text.fontPropertiesCache[fontStyle]; if(!properties) { properties = {}; var canvas = PIXI.Text.fontPropertiesCanvas; var context = PIXI.Text.fontPropertiesContext; context.font = fontStyle; var width = Math.ceil(context.measureText('|Mq').width); var baseline = Math.ceil(context.measureText('M').width); var height = 2 * baseline; baseline = baseline * 1.4 | 0; canvas.width = width; canvas.height = height; context.fillStyle = '#f00'; context.fillRect(0, 0, width, height); context.font = fontStyle; context.textBaseline = 'alphabetic'; context.fillStyle = '#000'; context.fillText('|M�q', 0, baseline); var imagedata = context.getImageData(0, 0, width, height).data; var pixels = imagedata.length; var line = width * 4; var i, j; var idx = 0; var stop = false; // ascent. scan from top to bottom until we find a non red pixel for(i = 0; i < baseline; i++) { for(j = 0; j < line; j += 4) { if(imagedata[idx + j] !== 255) { stop = true; break; } } if(!stop) { idx += line; } else { break; } } properties.ascent = baseline - i; idx = pixels - line; stop = false; // descent. scan from bottom to top until we find a non red pixel for(i = height; i > baseline; i--) { for(j = 0; j < line; j += 4) { if(imagedata[idx + j] !== 255) { stop = true; break; } } if(!stop) { idx -= line; } else { break; } } properties.descent = i - baseline; properties.fontSize = properties.ascent + properties.descent; PIXI.Text.fontPropertiesCache[fontStyle] = properties; } return properties; }; /** * Applies newlines to a string to have it optimally fit into the horizontal * bounds set by the Text object's wordWrapWidth property. * * @method wordWrap * @param text {String} * @private */ PIXI.Text.prototype.wordWrap = function(text) { // Greedy wrapping algorithm that will wrap words as the line grows longer // than its horizontal bounds. var result = ''; var lines = text.split('\n'); for (var i = 0; i < lines.length; i++) { var spaceLeft = this.style.wordWrapWidth; var words = lines[i].split(' '); for (var j = 0; j < words.length; j++) { var wordWidth = this.context.measureText(words[j]).width; var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width; if(j === 0 || wordWidthWithSpace > spaceLeft) { // Skip printing the newline if it's the first word of the line that is // greater than the word wrap width. if(j > 0) { result += '\n'; } result += words[j]; spaceLeft = this.style.wordWrapWidth - wordWidth; } else { spaceLeft -= wordWidthWithSpace; result += ' ' + words[j]; } } if (i < lines.length-1) { result += '\n'; } } return result; }; /** * Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. * * @method getBounds * @param matrix {Matrix} the transformation matrix of the Text * @return {Rectangle} the framing rectangle */ PIXI.Text.prototype.getBounds = function(matrix) { if(this.dirty) { this.updateText(); this.dirty = false; } return PIXI.Sprite.prototype.getBounds.call(this, matrix); }; /** * Destroys this text object. * * @method destroy * @param destroyBaseTexture {Boolean} whether to destroy the base texture as well */ PIXI.Text.prototype.destroy = function(destroyBaseTexture) { // make sure to reset the the context and canvas.. dont want this hanging around in memory! this.context = null; this.canvas = null; this.texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture); }; PIXI.Text.fontPropertiesCache = {}; PIXI.Text.fontPropertiesCanvas = document.createElement('canvas'); PIXI.Text.fontPropertiesContext = PIXI.Text.fontPropertiesCanvas.getContext('2d');