Class: Point

Phaser. Point

The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.

new Point(x, y)

Creates a new Point. If you pass no parameters a Point is created set to (0,0).

Parameters:
Name Type Description
x number

The horizontal position of this Point (default 0)

y number

The vertical position of this Point (default 0)

Source:

Members

x

Properties:
Name Type Description
x number

The x coordinate of the point.

Source:

y

Properties:
Name Type Description
y number

The y coordinate of the point.

Source:

Methods

<static> add(a, b, out) → {Phaser.Point}

Adds the coordinates of two points together to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> centroid(points, out) → {Phaser.Point}

Calculates centroid (or midpoint) from an array of points. If only one point is provided, that point is returned.

Parameters:
Name Type Argument Description
points Phaser.Point[]

The array of one or more points.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> distance(a, b, round) → {number}

Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties).

Parameters:
Name Type Argument Description
a object

The target object. Must have visible x and y properties that represent the center of the object.

b object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

<static> divide(a, b, out) → {Phaser.Point}

Divides the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> equals(a, b) → {boolean}

Determines whether the two given Point objects are equal. They are considered equal if they have the same x and y values.

Parameters:
Name Type Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

Source:
Returns:

A value of true if the Points are equal, otherwise false.

Type
boolean

<static> multiply(a, b, out) → {Phaser.Point}

Multiplies the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> rotate(a, x, y, angle, asDegrees, distance) → {Phaser.Point}

Rotates a Point around the x/y coordinates given to the desired angle.

Parameters:
Name Type Description
a Phaser.Point

The Point object to rotate.

x number

The x coordinate of the anchor point

y number

The y coordinate of the anchor point

angle number

The angle in radians (unless asDegrees is true) to rotate the Point to.

asDegrees boolean

Is the given rotation in radians (false) or degrees (true)?

distance number

An optional distance constraint between the Point and the anchor.

Source:
Returns:

The modified point object.

Type
Phaser.Point

<static> subtract(a, b, out) → {Phaser.Point}

Subtracts the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

add(x, y) → {Phaser.Point}

Adds the given x and y values to this Point.

Parameters:
Name Type Description
x number

The value to add to Point.x.

y number

The value to add to Point.y.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

clamp(min, max) → {Phaser.Point}

Clamps this Point object values to be between the given min and max.

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clampX(min, max) → {Phaser.Point}

Clamps the x value of this Point to be between the given min and max.

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clampY(min, max) → {Phaser.Point}

Clamps the y value of this Point to be between the given min and max

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clone(output) → {Phaser.Point}

Creates a copy of the given Point.

Parameters:
Name Type Argument Description
output Phaser.Point <optional>

Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned.

Source:
Returns:

The new Point object.

Type
Phaser.Point

copyFrom(source) → {Point}

Copies the x and y properties from any given object to this Point.

Parameters:
Name Type Description
source any

The object to copy from.

Source:
Returns:

This Point object.

Type
Point

copyTo(dest) → {Object}

Copies the x and y properties from this Point to any given object.

Parameters:
Name Type Description
dest any

The object to copy to.

Source:
Returns:

The dest object.

Type
Object

distance(dest, round) → {number}

Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties)

Parameters:
Name Type Argument Description
dest object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

divide(x, y) → {Phaser.Point}

Divides Point.x and Point.y by the given x and y values.

Parameters:
Name Type Description
x number

The value to divide Point.x by.

y number

The value to divide Point.x by.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

equals(a) → {boolean}

Determines whether the given objects x/y values are equal to this Point object.

Parameters:
Name Type Description
a Phaser.Point

The first object to compare.

Source:
Returns:

A value of true if the Points are equal, otherwise false.

Type
boolean

getMagnitude() → {number}

Calculates the length of the vector

Source:
Returns:

the length of the vector

Type
number

invert() → {Point}

Inverts the x and y values of this Point

Source:
Returns:

This Point object.

Type
Point

isZero() → {boolean}

Determine if this point is at 0,0

Source:
Returns:

True if this Point is 0,0, otherwise false

Type
boolean

multiply(x, y) → {Phaser.Point}

Multiplies Point.x and Point.y by the given x and y values.

Parameters:
Name Type Description
x number

The value to multiply Point.x by.

y number

The value to multiply Point.x by.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

normalize() → {Phaser.Point}

Alters the vector so that its length is 1, but it retains the same direction

Source:
Returns:

the modified original vector

Type
Phaser.Point

rotate(x, y, angle, asDegrees, distance) → {Phaser.Point}

Rotates this Point around the x/y coordinates given to the desired angle.

Parameters:
Name Type Argument Description
x number

The x coordinate of the anchor point

y number

The y coordinate of the anchor point

angle number

The angle in radians (unless asDegrees is true) to rotate the Point to.

asDegrees boolean

Is the given rotation in radians (false) or degrees (true)?

distance number <optional>

An optional distance constraint between the Point and the anchor.

Source:
Returns:

The modified point object.

Type
Phaser.Point

set(x, y) → {Point}

Sets the x and y values of this Point object to the given coordinates.

Parameters:
Name Type Description
x number

The horizontal position of this point.

y number

The vertical position of this point.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Point

setMagnitude(magnitude) → {Phaser.Point}

Alters the length of the vector without changing the direction

Parameters:
Name Type Description
magnitude number

the desired magnitude of the resulting vector

Source:
Returns:

the modified original vector

Type
Phaser.Point

setTo(x, y) → {Point}

Sets the x and y values of this Point object to the given coordinates.

Parameters:
Name Type Description
x number

The horizontal position of this point.

y number

The vertical position of this point.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Point

subtract(x, y) → {Phaser.Point}

Subtracts the given x and y values from this Point.

Parameters:
Name Type Description
x number

The value to subtract from Point.x.

y number

The value to subtract from Point.y.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

toString() → {string}

Returns a string representation of this object.

Source:
Returns:

A string representation of the instance.

Type
string
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