new WebGLFastSpriteBatch()
Members
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currentBaseTexture :PIXI.BaseTexture
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currentBatchSize :Number
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currentBlendMode :Number
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drawing :Boolean
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indexBuffer :Object
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indices :Uint16Array
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Index data
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lastIndexCount :Number
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matrix :Matrix
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maxSize :Number
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renderSession :Object
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shader :Object
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size :Number
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vertexBuffer :Object
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vertices :Float32Array
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Vertex data
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vertSize :Number
Methods
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begin(spriteBatch, renderSession)
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Parameters:
Name Type Description spriteBatch
PIXI.WebGLSpriteBatch -
renderSession
Object -
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end()
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flush()
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render(spriteBatch)
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Parameters:
Name Type Description spriteBatch
PIXI.WebGLSpriteBatch -
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renderSprite(sprite)
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Parameters:
Name Type Description sprite
PIXI.Sprite -
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setContext(gl)
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Sets the WebGL Context.
Parameters:
Name Type Description gl
WebGLContext the current WebGL drawing context
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start()
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stop()