Phaser. Color

new Color()

The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.

Source - utils/Color.js, line 12

Methods

<static> blendAdd(a, b) → {integer}

Adds the source and backdrop colors together and returns the value, up to a maximum of 255.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1040

<static> blendAverage(a, b) → {integer}

Takes the average of the source and backdrop colors.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1027

<static> blendColorBurn(a, b) → {integer}

Darkens the backdrop color to reflect the source color. Painting with white produces no change.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1199

<static> blendColorDodge(a, b) → {integer}

Brightens the backdrop color to reflect the source color. Painting with black produces no change.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1185

<static> blendDarken(a, b) → {integer}

Selects the darker of the backdrop and source colors.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 998

<static> blendDifference(a, b) → {integer}

Subtracts the darker of the two constituent colors from the lighter.

Painting with white inverts the backdrop color; painting with black produces no change.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1066

<static> blendExclusion(a, b) → {integer}

Produces an effect similar to that of the Difference mode, but lower in contrast. Painting with white inverts the backdrop color; painting with black produces no change.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1109

<static> blendGlow(a, b) → {integer}

Glow blend mode. This mode is a variation of reflect mode with the source and backdrop colors swapped.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1313

<static> blendHardLight(a, b) → {integer}

Multiplies or screens the colors, depending on the source color value.

If the source color is lighter than 0.5, the backdrop is lightened, as if it were screened; this is useful for adding highlights to a scene.

If the source color is darker than 0.5, the backdrop is darkened, as if it were multiplied; this is useful for adding shadows to a scene.

The degree of lightening or darkening is proportional to the difference between the source color and 0.5; if it is equal to 0.5, the backdrop is unchanged.

Painting with pure black or white produces pure black or white. The effect is similar to shining a harsh spotlight on the backdrop.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1161

<static> blendHardMix(a, b) → {integer}

Runs blendVividLight on the source and backdrop colors. If the resulting color is 128 or more, it receives a value of 255; if less than 128, a value of 0. Therefore, all blended pixels have red, green, and blue channel values of either 0 or 255. This changes all pixels to primary additive colors (red, green, or blue), white, or black.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1284

<static> blendLighten(a, b) → {integer}

Selects the lighter of the backdrop and source colors.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 985

<static> blendLinearBurn(a, b) → {integer}

An alias for blendSubtract, it simply sums the values of the two colors and subtracts 255.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1226

<static> blendLinearDodge(a, b) → {integer}

An alias for blendAdd, it simply sums the values of the two colors.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1213

<static> blendLinearLight(a, b) → {integer}

This blend mode combines Linear Dodge and Linear Burn (rescaled so that neutral colors become middle gray). Dodge applies to values of top layer lighter than middle gray, and burn to darker values. The calculation simplifies to the sum of bottom layer and twice the top layer, subtract 128. The contrast decreases.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1239

<static> blendMultiply(a, b) → {integer}

Multiplies the backdrop and source color values. The result color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black; multiplying with white leaves the original color unchanged.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1011

<static> blendNegation(a, b) → {integer}

Negation blend mode.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1081

<static> blendNormal(a, b) → {integer}

Blends the source color, ignoring the backdrop.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 972

<static> blendOverlay(a, b) → {integer}

Multiplies or screens the colors, depending on the backdrop color. Source colors overlay the backdrop while preserving its highlights and shadows. The backdrop color is not replaced, but is mixed with the source color to reflect the lightness or darkness of the backdrop.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1123

<static> blendPhoenix(a, b) → {integer}

Phoenix blend mode. This subtracts the lighter color from the darker color, and adds 255, giving a bright result.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1326

<static> blendPinLight(a, b) → {integer}

If the backdrop color (light source) is lighter than 50%, the blendDarken mode is used, and colors lighter than the backdrop color do not change. If the backdrop color is darker than 50% gray, colors lighter than the blend color are replaced, and colors darker than the blend color do not change.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1270

<static> blendReflect(a, b) → {integer}

Reflect blend mode. This mode is useful when adding shining objects or light zones to images.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1300

<static> blendScreen(a, b) → {integer}

Multiplies the complements of the backdrop and source color values, then complements the result. The result color is always at least as light as either of the two constituent colors. Screening any color with white produces white; screening with black leaves the original color unchanged.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1094

<static> blendSoftLight(a, b) → {integer}

Darkens or lightens the colors, depending on the source color value.

If the source color is lighter than 0.5, the backdrop is lightened, as if it were dodged; this is useful for adding highlights to a scene.

If the source color is darker than 0.5, the backdrop is darkened, as if it were burned in. The degree of lightening or darkening is proportional to the difference between the source color and 0.5; if it is equal to 0.5, the backdrop is unchanged.

Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white. The effect is similar to shining a diffused spotlight on the backdrop.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1138

<static> blendSubtract(a, b) → {integer}

Combines the source and backdrop colors and returns their value minus 255.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1053

<static> blendVividLight(a, b) → {integer}

This blend mode combines Color Dodge and Color Burn (rescaled so that neutral colors become middle gray). Dodge applies when values in the top layer are lighter than middle gray, and burn to darker values. The middle gray is the neutral color. When color is lighter than this, this effectively moves the white point of the bottom layer down by twice the difference; when it is darker, the black point is moved up by twice the difference. The perceived contrast increases.

Parameters:
Name Type Description
a integer

The source color to blend, in the range 1 to 255.

b integer

The backdrop color to blend, in the range 1 to 255.

Returns:
integer -

The blended color value, in the range 1 to 255.

Source - utils/Color.js, line 1254

<static> componentToHex(color) → {string}

Return a string containing a hex representation of the given color component.

Parameters:
Name Type Description
color number

The color channel to get the hex value for, must be a value between 0 and 255.

Returns:
string -

A string of length 2 characters, i.e. 255 = ff, 100 = 64.

Source - utils/Color.js, line 677

<static> createColor(r, g, b, a, h, s, l, v) → {object}

A utility function to create a lightweight 'color' object with the default components. Any components that are not specified will default to zero.

This is useful when you want to use a shared color object for the getPixel and getPixelAt methods.

Parameters:
Name Type Argument Default Description
r number <optional>
0

The red color component, in the range 0 - 255.

g number <optional>
0

The green color component, in the range 0 - 255.

b number <optional>
0

The blue color component, in the range 0 - 255.

a number <optional>
1

The alpha color component, in the range 0 - 1.

h number <optional>
0

The hue, in the range 0 - 1.

s number <optional>
0

The saturation, in the range 0 - 1.

l number <optional>
0

The lightness, in the range 0 - 1.

v number <optional>
0

The value, in the range 0 - 1.

Returns:
object -

The resulting object with r, g, b, a properties and h, s, l and v.

Author:
  • Matt DesLauriers (@mattdesl)
Source - utils/Color.js, line 421

<static> fromRGBA(rgba, out) → {object}

A utility to convert an integer in 0xRRGGBBAA format to a color object. This does not rely on endianness.

Parameters:
Name Type Argument Description
rgba number

An RGBA hex

out object <optional>

The object to use, optional.

Returns:
object -

A color object.

Author:
  • Matt DesLauriers (@mattdesl)
Source - utils/Color.js, line 97

<static> getAlpha(color) → {number}

Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component, as a value between 0 and 255.

Parameters:
Name Type Description
color number

In the format 0xAARRGGBB.

Returns:
number -

The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)).

Source - utils/Color.js, line 912

<static> getAlphaFloat(color) → {number}

Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component as a value between 0 and 1.

Parameters:
Name Type Description
color number

In the format 0xAARRGGBB.

Returns:
number -

The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)).

Source - utils/Color.js, line 924

<static> getBlue(color) → {number}

Given a native color value (in the format 0xAARRGGBB) this will return the Blue component, as a value between 0 and 255.

Parameters:
Name Type Description
color number

In the format 0xAARRGGBB.

Returns:
number -

The Blue component of the color, will be between 0 and 255 (0 being no color, 255 full Blue).

Source - utils/Color.js, line 960

<static> getColor(r, g, b) → {number}

Given 3 color values this will return an integer representation of it.

Parameters:
Name Type Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

Returns:
number -

A native color value integer (format: 0xRRGGBB).

Source - utils/Color.js, line 483

<static> getColor32(a, r, g, b) → {number}

Given an alpha and 3 color values this will return an integer representation of it.

Parameters:
Name Type Description
a number

The alpha color component, in the range 0 - 255.

r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

Returns:
number -

A native color value integer (format: 0xAARRGGBB).

Source - utils/Color.js, line 466

<static> getGreen(color) → {number}

Given a native color value (in the format 0xAARRGGBB) this will return the Green component, as a value between 0 and 255.

Parameters:
Name Type Description
color number

In the format 0xAARRGGBB.

Returns:
number -

The Green component of the color, will be between 0 and 255 (0 being no color, 255 full Green).

Source - utils/Color.js, line 948

<static> getRandomColor(min, max, alpha) → {number}

Returns a random color value between black and white Set the min value to start each channel from the given offset. Set the max value to restrict the maximum color used per channel.

Parameters:
Name Type Description
min number

The lowest value to use for the color.

max number

The highest value to use for the color.

alpha number

The alpha value of the returning color (default 255 = fully opaque).

Returns:
number -

32-bit color value with alpha.

Source - utils/Color.js, line 816

<static> getRed(color) → {number}

Given a native color value (in the format 0xAARRGGBB) this will return the Red component, as a value between 0 and 255.

Parameters:
Name Type Description
color number

In the format 0xAARRGGBB.

Returns:
number -

The Red component of the color, will be between 0 and 255 (0 being no color, 255 full Red).

Source - utils/Color.js, line 936

<static> getRGB(color) → {object}

Return the component parts of a color as an Object with the properties alpha, red, green, blue.

Alpha will only be set if it exist in the given color (0xAARRGGBB)

Parameters:
Name Type Description
color number

Color in RGB (0xRRGGBB) or ARGB format (0xAARRGGBB).

Returns:
object -

An Object with properties: alpha, red, green, blue (also r, g, b and a). Alpha will only be present if a color value > 16777215 was given.

Source - utils/Color.js, line 848

<static> getWebRGB(color) → {string}

Returns a CSS friendly string value from the given color.

Parameters:
Name Type Description
color number | Object

Color in RGB (0xRRGGBB), ARGB format (0xAARRGGBB) or an Object with r, g, b, a properties.

Returns:
string -

A string in the format: 'rgba(r,g,b,a)'

Source - utils/Color.js, line 890

<static> hexToColor(hex, out) → {object}

Converts a hex string into a Phaser Color object.

The hex string can supplied as '#0033ff' or the short-hand format of '#03f'; it can begin with an optional "#" or "0x", or be unprefixed.

An alpha channel is not supported.

Parameters:
Name Type Argument Description
hex string

The color string in a hex format.

out object <optional>

An object into which 3 properties will be created or set: r, g and b. If not provided a new object will be created.

Returns:
object -

An object with the red, green and blue values set in the r, g and b properties.

Source - utils/Color.js, line 547

<static> hexToRGB(hex) → {number}

Converts a hex string into an integer color value.

Parameters:
Name Type Description
hex string

The hex string to convert. Can be in the short-hand format #03f or #0033ff.

Returns:
number -

The rgb color value in the format 0xAARRGGBB.

Source - utils/Color.js, line 528

<static> HSLColorWheel(s, l) → {array}

Get HSL color wheel values in an array which will be 360 elements in size.

Parameters:
Name Type Argument Default Description
s number <optional>
0.5

The saturation, in the range 0 - 1.

l number <optional>
0.5

The lightness, in the range 0 - 1.

Returns:
array -

An array containing 360 elements corresponding to the HSL color wheel.

Source - utils/Color.js, line 717

<static> HSLtoRGB(h, s, l, out) → {object}

Converts an HSL (hue, saturation and lightness) color value to RGB. Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space. Assumes HSL values are contained in the set [0, 1] and returns r, g and b values in the set [0, 255]. Based on code by Michael Jackson (https://github.com/mjijackson)

Parameters:
Name Type Argument Description
h number

The hue, in the range 0 - 1.

s number

The saturation, in the range 0 - 1.

l number

The lightness, in the range 0 - 1.

out object <optional>

An object into which 3 properties will be created: r, g and b. If not provided a new object will be created.

Returns:
object -

An object with the red, green and blue values set in the r, g and b properties.

Source - utils/Color.js, line 203

<static> HSVColorWheel(s, v) → {array}

Get HSV color wheel values in an array which will be 360 elements in size.

Parameters:
Name Type Argument Default Description
s number <optional>
1

The saturation, in the range 0 - 1.

v number <optional>
1

The value, in the range 0 - 1.

Returns:
array -

An array containing 360 elements corresponding to the HSV color wheel.

Source - utils/Color.js, line 692

<static> HSVtoRGB(h, s, v, out) → {object}

Converts an HSV (hue, saturation and value) color value to RGB. Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space. Assumes HSV values are contained in the set [0, 1] and returns r, g and b values in the set [0, 255]. Based on code by Michael Jackson (https://github.com/mjijackson)

Parameters:
Name Type Argument Description
h number

The hue, in the range 0 - 1.

s number

The saturation, in the range 0 - 1.

v number

The value, in the range 0 - 1.

out object <optional>

An object into which 3 properties will be created: r, g and b. If not provided a new object will be created.

Returns:
object -

An object with the red, green and blue values set in the r, g and b properties.

Source - utils/Color.js, line 310

<static> hueToColor(p, q, t) → {number}

Converts a hue to an RGB color. Based on code by Michael Jackson (https://github.com/mjijackson)

Parameters:
Name Type Description
p number
q number
t number
Returns:
number -

The color component value.

Source - utils/Color.js, line 379

<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}

Interpolates the two given colours based on the supplied step and currentStep properties.

Parameters:
Name Type Description
color1 number

The first color value.

color2 number

The second color value.

steps number

The number of steps to run the interpolation over.

currentStep number

The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.

alpha number

The alpha of the returned color.

Returns:
number -

The interpolated color value.

Source - utils/Color.js, line 742

<static> interpolateColorWithRGB(color, r, g, b, steps, currentStep) → {number}

Interpolates the two given colours based on the supplied step and currentStep properties.

Parameters:
Name Type Description
color number

The first color value.

r number

The red color value, between 0 and 0xFF (255).

g number

The green color value, between 0 and 0xFF (255).

b number

The blue color value, between 0 and 0xFF (255).

steps number

The number of steps to run the interpolation over.

currentStep number

The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.

Returns:
number -

The interpolated color value.

Source - utils/Color.js, line 768

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}

Interpolates the two given colours based on the supplied step and currentStep properties.

Parameters:
Name Type Description
r1 number

The red color value, between 0 and 0xFF (255).

g1 number

The green color value, between 0 and 0xFF (255).

b1 number

The blue color value, between 0 and 0xFF (255).

r2 number

The red color value, between 0 and 0xFF (255).

g2 number

The green color value, between 0 and 0xFF (255).

b2 number

The blue color value, between 0 and 0xFF (255).

steps number

The number of steps to run the interpolation over.

currentStep number

The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two.

Returns:
number -

The interpolated color value.

Source - utils/Color.js, line 792

<static> packPixel(r, g, b, a) → {number}

Packs the r, g, b, a components into a single integer, for use with Int32Array. If device is little endian then ABGR order is used. Otherwise RGBA order is used.

Parameters:
Name Type Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

a number

The alpha color component, in the range 0 - 255.

Returns:
number -

The packed color as uint32

Author:
  • Matt DesLauriers (@mattdesl)
Source - utils/Color.js, line 14

<static> RGBtoHSL(r, g, b, out) → {object}

Converts an RGB color value to HSL (hue, saturation and lightness). Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space. Assumes RGB values are contained in the set [0, 255] and returns h, s and l in the set [0, 1]. Based on code by Michael Jackson (https://github.com/mjijackson)

Parameters:
Name Type Argument Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

out object <optional>

An object into which 3 properties will be created, h, s and l. If not provided a new object will be created.

Returns:
object -

An object with the hue, saturation and lightness values set in the h, s and l properties.

Source - utils/Color.js, line 144

<static> RGBtoHSV(r, g, b, out) → {object}

Converts an RGB color value to HSV (hue, saturation and value). Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space. Assumes RGB values are contained in the set [0, 255] and returns h, s and v in the set [0, 1]. Based on code by Michael Jackson (https://github.com/mjijackson)

Parameters:
Name Type Argument Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

out object <optional>

An object into which 3 properties will be created, h, s and v. If not provided a new object will be created.

Returns:
object -

An object with the hue, saturation and value set in the h, s and v properties.

Source - utils/Color.js, line 254

<static> RGBtoString(r, g, b, a, prefix) → {string}

Converts the given color values into a string. If prefix was '#' it will be in the format #RRGGBB otherwise 0xAARRGGBB.

Parameters:
Name Type Argument Default Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

a number <optional>
255

The alpha color component, in the range 0 - 255.

prefix string <optional>
'#'

The prefix used in the return string. If '#' it will return #RRGGBB, else 0xAARRGGBB.

Returns:
string -

A string containing the color values. If prefix was '#' it will be in the format #RRGGBB otherwise 0xAARRGGBB.

Source - utils/Color.js, line 499

<static> toRGBA(r, g, b, a) → {number}

A utility to convert RGBA components to a 32 bit integer in RRGGBBAA format.

Parameters:
Name Type Description
r number

The red color component, in the range 0 - 255.

g number

The green color component, in the range 0 - 255.

b number

The blue color component, in the range 0 - 255.

a number

The alpha color component, in the range 0 - 255.

Returns:
number -

A RGBA-packed 32 bit integer

Author:
  • Matt DesLauriers (@mattdesl)
Source - utils/Color.js, line 126

<static> unpackPixel(rgba, out, hsl, hsv) → {object}

Unpacks the r, g, b, a components into the specified color object, or a new object, for use with Int32Array. If little endian, then ABGR order is used when unpacking, otherwise, RGBA order is used. The resulting color object has the r, g, b, a properties which are unrelated to endianness.

Note that the integer is assumed to be packed in the correct endianness. On little-endian the format is 0xAABBGGRR and on big-endian the format is 0xRRGGBBAA. If you want a endian-independent method, use fromRGBA(rgba) and toRGBA(r, g, b, a).

Parameters:
Name Type Argument Default Description
rgba number

The integer, packed in endian order by packPixel.

out object <optional>

An object into which 3 properties will be created: r, g and b. If not provided a new object will be created.

hsl boolean <optional>
false

Also convert the rgb values into hsl?

hsv boolean <optional>
false

Also convert the rgb values into hsv?

Returns:
object -

An object with the red, green and blue values set in the r, g and b properties.

Author:
  • Matt DesLauriers (@mattdesl)
Source - utils/Color.js, line 40

<static> updateColor(out) → {number}

Takes a color object and updates the rgba property.

Parameters:
Name Type Description
out object

The color object to update.

Returns:
number -

A native color value integer (format: 0xAARRGGBB).

Source - utils/Color.js, line 448

<static> valueToColor(value, out) → {object}

Converts a value - a "hex" string, a "CSS 'web' string", or a number - into red, green, blue, and alpha components.

The value can be a string (see hexToColor and webToColor for the supported formats) or a packed integer (see getRGB).

An alpha channel is not supported when specifying a hex string.

Parameters:
Name Type Argument Description
value string | number

The color expressed as a recognized string format or a packed integer.

out object <optional>

The object to use for the output. If not provided a new object will be created.

Returns:
object -

The (out) object with the red, green, blue, and alpha values set as the r/g/b/a properties.

Source - utils/Color.js, line 624

<static> webToColor(web, out) → {object}

Converts a CSS 'web' string into a Phaser Color object.

The web string can be in the format 'rgb(r,g,b)' or 'rgba(r,g,b,a)' where r/g/b are in the range [0..255] and a is in the range [0..1].

Parameters:
Name Type Argument Description
web string

The color string in CSS 'web' format.

out object <optional>

An object into which 4 properties will be created: r, g, b and a. If not provided a new object will be created.

Returns:
object -

An object with the red, green, blue and alpha values set in the r, g, b and a properties.

Source - utils/Color.js, line 591
Phaser Copyright © 2012-2015 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-alpha10 on Fri Jul 24 2015 13:29:47 GMT+0100 (GMT Daylight Time) using the DocStrap template.